Mar 5th 2012 9:36PM @kevinrahl Man, I find it so hard to do opposite gendered characters in tabletop. I had to swear it off. I love playing boys in MMOs, but in person, I just can't do it. I'm 5'2 and giggle, it ruins my own personal immersion, but behind a computer no one has to hear that.
Mar 5th 2012 9:30PM @Yoh I'm a lady that always has a male main in every game. I play mixed alts, but my main is always a male. This is sort of how I arrived here:
When I was a teenager, I didn't understand the way women were presented to me in the media. I wasn't any of the women I saw on screen, I didn't want to be some love object or anything. Even the toughest of the tough girls that were available to me as role models were generally objects- if you study the male gaze, it's pretty much because Leia isn't put into Star Wars so that women can look through her eyes, she's there for men to look at her. It's tough to see something set up that way and say, "that's me!" I do better now that I understand it, but I found it alienating unless I was reading or watching something made with a female audience in mind. But I always identified with the hero, the protagonist. In Star Wars, that was Luke, because he makes most of the decisions and carries the story on his shoulders. (TBH, Leia is pretty good in the scheme of things, just an example.)
But I got into slash fanfiction and whatever pretty fast, because it was a world with very different rules- where men were objects and subjects both, women were generally the authors and subverting the whole male gaze thing anyway since they were writing for each other. It was pretty liberating for me, and I got really close to a lot of male characters. I still do identify with a lot of the men- though I'm a lot more open as a 20-something and can identify the most interesting characters in a piece of media, regardless of gender. But a lot of the characters that I came up with stay with me, not so much as extensions of myself or romantic interests I'd want or anything, just really interesting ideas of people. I've carried around my one main character for about 10 years, it's tough to let that go for something as silly as making sure that people aren't confused when they hear you on vent.
I think there's also a little of the idea that man is default, an idea that bothers me but is certainly part of it. I think it is sort of true that a man doing a stereotypically male thing can have a story that focuses more on the actual things that are being done- there are no, "oh, how could you have killed all those people, you're a man?!" comments, even from NPCS who are supposed to be ignorant or wrong. I know in one of the early quests for the Trooper in SWTOR, as a female, some guy says to you, "oh, I didn't realize you're a woman, I didn't expect you to be.......... so........" and it set the tone, that women weren't as expected to be in the role. No one would have said that to a man in that position. Playing a male keeps you from having to deal with fictional gender drama (which I don't mind, but for a story that's more about, say, the story and not so much about my character, it's usually cleaner and more to the point to play a male.)
So this is probably tdlr and full of half-baked gender theory, but I think that sums up something in it- I like the gender theory part, I like to see both sides, but I love my main out of old habits.
Mar 5th 2012 9:04PM @SkyStreak 50/50 is so much more fun. Especially with something like SWTOR where it makes a difference! I love seeing what they set up for boys versus girls to do. (That being said, I almost always have a cross-gendered main character, which for me is a boy of some exotic alien race, and then a few mixed alts.)
Jan 28th 2012 10:35PM I am really curious about how the same-sex relationships are going to be implemented. I know for a lot of people it won't really be a problem, but here's my dilemma.
I usually make my main a male, which I did with my bounty hunter, and I recently got him to level cap so I'm not remaking him. I am currently apparently lonely, and I've developed somewhat of a crush on Torian Cadera's voice acting, and I'd love to set Torian and my bounty hunter up. However, not being able to give Torian the badly animated makeouts with my BH, I encouraged him to pursue Mako because I thought that would be kind.
Have I locked myself out of Torian's heart forever even for when he learns of bisexuality, or is there going to be another pair of companions I'm allowed to bring on board for the gay experience, like a slim twi'lek boy and a tough punk chick or something?
I imagine we don't really know whether it'll just be everyone becomes bisexual, future companion characters are bisexual, or future companion characters may be optional storylines for people seeking that experience, but I'm curious about it.
Dec 19th 2011 7:46PM @karmamule And thus, I feel like this question would be answered by knowing how well Bioware's single player games go over in the Asian market- if they've been able to get that to work out, then I'm sure they'll manage with TOR. If not, it might not even be worth the investment- I have a feeling that all the money sunk into this game wasn't to create the graphics or the combat systems (which isn't a complaint- but the money spent on the writers and voice actors is more apparent.)
Dec 6th 2011 11:37AM Actually, no, I'm wrong. Looking at it, it does have some slight tweaks made to it, mostly that his clothing is sculpted. But considering he's intended to resemble a half-elf and not a pure human, I'm still skeptical, and it looks like he has the human skeleton and the same creepy hands that are bigger than his face, just with some snazzy new clothes and a better face.
Dec 6th 2011 11:34AM Considering that model is from BC, I kind of doubt it.
Dec 6th 2011 11:31AM Pretty much. And all the quests tie together in a big string, so it isn't like they could just cut out the relevant quests and tweak those, while keeping the Kill X Bunnies quests as they are.
Actually, that would be an interesting development strategy, to make quests with language that's somewhat easily modified by a bunch of rookie writers (take it from "deathwing burned down my house yesterday, so i need x" to "ogres smashed down my house again, i need x"- maybe even building those things in at the start on a switch) and keep those incidentally nearby to the big punching Deathwing in the face quests but not tie them in chains.
The overarching plot quests could be removed or retinkered as they became outdated, while the more workhorse quests could just get slightly less topical language. It might keep alts feeling like they're engaged in current events.
Dec 2nd 2011 9:33AM The Draenei are like, Minbari-lite. Obviously they don't have the depth or the complexity, because they're a race that showed up briefly in a videogame and then were more or less untouched for years, instead of the second-most important race in a television show that was basically about exposition of some alien cultures.
They're clearly not exactly identical to the Minbari, but the parallels are pretty clear- I would go so far as to say that the Draenei are clearly 'inspired by' them. I mean, the Blood/Night elves aren't exactly like the Tolkien elves, but would you try to argue that they weren't inspired by them?
Nov 12th 2011 1:56PM I also saw some quote somewhere, and this seemed like early speculation by some devs, that some races might have different sorts of monks. Which would make a lot of sense. Not all races should have the same thing, when they have such long and storied histories.
That being said, I have a feeling they'll get the Blood Knight/Sunwalker treatment, which is that they have "different sorts of monks" where what that actually means is that we call them different things but they all have the same spells.