Nov 24th 2008 4:51PM The Ashbringer wasnt crafted from a holy artifact, but from a kind of alignment sensitive crystal that took on the properties of what it was exposed to. It was taken off an orc warlock who was using it to channel his spells an it maimed Mograine's hand when he touched it.
Think Ghostbusters 2 with the mood slime, good when exposed to lots of holy, bad when exposed to shadow.
The orc warlock exposes crystal to shadow magic, crystal turns evil.
Knights of the Silver Hand, the founding members of the crusade at that time, bombard it with holy magic, crystal turns holy.
At this time Magni Bronzebeard crafts it into a sword.
Years later Renault kills his father with it. The blade is exposed to such an evil act it's polarity turns.
The Argent Dawn invades Naxxarams while it is over EPL. This is considered the players defeating the instance. Darion was among the army who invaded and killed the 4 horseman, among other bosses. He loots corrupted ashbringer.
Ingio Montoy, the priest leader of the Argent Dawn runs off with Kel'Thuzad's phycaletry or however it's spelled. Turning himself into a lich and allowing KT to return.
Darion kills himself with ashbringer, such a sacrifice almost flips the polarity of the blade but not quite.
A year or two later the Ashbringer is exposed to The Light of Dawn, a holy artifact beneath Light's Hope Chapel. The pure act of sacrificing the weapon to Tirion finally flips the polarity into the Holy Ashbringer.
The sword really isnt a holy insrument as it is just a powerful weapon. I'm sure if you bombarded it with any other kind of energy it would turn as well.
Here's an idea, get Alexstraza, Ysera, and Nozdormu to beat the hell out of the sword with their respective elements and see what it becomes.
Sep 28th 2008 1:58PM How do Warriors take less damage than paladins? With the addition of Touched by the Light Paladins can use avoidance weapons instead of spell damage weapons. You also have double the bonus percentage of bonus stamina that warriors have. We both get 5% dodge, 5% parry, and 10% armor from talents. You also got the thunderclap effect from your judgment spells. Only thing paladins don't get is demo shout but holy shield's 30% block chance more than makes up for it
Sep 23rd 2008 1:55AM Shockwave has been around as long as Cone of Cold. The Scourge Lich had Cone of Cold and the Horde Tauren Chieftan had Shockwave in WC3. If you want to be mad about a conical shaped attack you'll go poke a warlock and leave your tanks well enough alone. Complaining about tanks getting buffed is like complaining when a suitcase of money hits you in the forehead.
Aug 25th 2008 2:11AM Those were the original Death Knights created by Gul'dan. All of which are gone excluding Teron Gorefield. The Scourge and playable Death Knights were creations of Ner'zhul during the third war.
Horde DKs: Orc warlock spirits possessing human knight bodies through shadow magic.
Scourge DKs: Fallen heroes raised from death through necrotic methods by the Lich King. Rather than tossing a new spirit into an old body the Lich King instead took hold of the heroes spirit, thrust it back into the body, and took over the will of the fallen. This is why strategic undead can break free from the lich king when possessing great will.
Aug 24th 2008 4:37PM I'd have to agree with the Knaak issue. I find his writing almost slow and clunky and more than once while reading his books I found myself thinking "when will this chapter end?"
I reccomend giving Lord of the Clans and Tides of Darkness a read through.
Lord of the Clans makes you appreciate the Escape from Durnholde event so much more as you understand who most of the NPCs are and why you're rescuing Thrall. Unfortunatley it also reveals what happens after you finish the event when the bronze dragon aiding you says "her fate is unavoidable." The book is also very heavy on shaman lore which is nice and makes you feel more connected to the class.
Tides of Darkness is my favorite warcraft book. It's told from both sides of the second war and somehow it has you rooting for both the alliance and the horde. Anduin Lothar has to be the most heroic character I've ever read about and just reading about him makes you want to dive in front of a bullet for him. This book will give you a little bit of experience when you enter Zul'Aman as Zul'Jin is a supporting character here. This book successfully give a lot of weight to a handful of WoW NPC's if you've never played WC2 such as Khadgar, Tirion, and Turalyon.
Aug 10th 2008 8:56PM The DK starting Area takes place before WotLK and the battle of light's hope chapel occurs right before WotLK begins. It's instanced off to provide a private time zone of sorts for the DK's. If you look around you can find a bunch of other Naxx bosses.
I'd like to see Taelan Fordring as the fourth horsemen, it would have a heavy helping of lore attached and he fits the bill of a future Death Knight.
It is revealed what is beneath Light's Hope Chapel or at least the name of the mysterious... thing. It is known as the Light of Dawn which is most likely a relic, urn, or talisman of some sort that completely negates the unholy.
My biggest question would have to be; Why is Arthas the "final" boss of WotLK? From a lore standpoint an Aspect would be much stronger than some Death Knight who commited Patricide, threw on some magic armor and grabbed an Artifact weapon. In the War of the Ancients, even after transfering a part of his power into the Demon Soul and after the Well of Eternity's use was locked out, Malygos used his power to erase a piece of existance with a wave of his claw. Now if being erased from life doesnt one-shot a tank I dont know what will.