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  • Purechaos
  • Member Since Aug 11th, 2008

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Recent Comments:

Ventrilo vs. Mumble {WoW}

Jul 18th 2010 3:31PM i highly doubt that actually, i have a feeling mumble will remain as it is as the kinda cool kids underground VOIP.

What i expect to happen is that Vent and TS are going to go back and forth being the main VOIP service. TS is essentially Vent with Better sound and admin controls and thats why i prefer it(one of the strong points of TS2 was admin controls).

Ventrilo vs. Mumble {WoW}

Jul 18th 2010 12:11PM Why is there ever nothing on TS3? I swapped to it almost instantly and love the better Admin options and voice clarity(you know all those people who have annoying background noise, well it might as well be non existent in it).

Patch 3.3 PTR: Valithria Dreamwalker impressions {WoW}

Oct 31st 2009 11:01AM I just want to ask have you done it?

I still stand by it needs some scaling or some numbers fixed in this encounter on the 10 man(which the article even agrees with as far as changing some numbers)

Patch 3.3 PTR: Valithria Dreamwalker impressions {WoW}

Oct 31st 2009 9:55AM cause the fight shouldnt be based around 4 healers in a 10 man, that just makes things awkward.
"Ok guys we only needed 2-3 healers up till now...... im gonna need someone to drop so we can bring in another healer for this fight"

Thats not exactly the best strategy ever. There is only so much healing you could do, i would of loved to have a holy paladin since they must be the most OP thing ever in this fight. We had a Resto Shaman/Druid/Disc priest. Mainly consisted of the resto shaman forever healing the dragon and nothing else with the druid rolling hots and the disc priest tossing a thing or two on the boss.

I shouldnt say "nerf" its more like balance it. No fight in a 10 man should want 4 healers, hell my guild hasn't brought 3 healers to a raid in a long long time to 10 mans. I dont know how long this fight is intended for either, but for the 10 man i think the number should be lowered of what you have to heal.

5 million health is alot to heal through

Patch 3.3 PTR: Valithria Dreamwalker impressions {WoW}

Oct 31st 2009 2:39AM If you ask me while this fight is new and interesting it needs to have a bit of tweeking especially in 10 man. In the 10 man version this fight heavily favors bringing 4 healers(as one of the people who first beat it used to beat the fight). We ourselves brought 3 and still felt the fight was long as anything and didnt bother with trying to send DPS inside, we simply sent in 1 healer in and rotated it, but even then this fight took FOREVER.

One of the tuffest elements i found in the fight was not all the adds, but rather one type of that and thats the maggots that come out of the abomination, they are so annoying to tank since they spew out and your stuck waiting for them to maintain agro.

I feel this fight needs to be tweaked to not just a flat amount of health as it seems to take forever on but a sort of percentage or atleast the boost might need to be bigger on 10 man of some sorts or his health lowered. With 3 healers, 1 dedicated to the boss and 2 others on the raids and rolling hots and extra heals it took 7 mins to get him to 75%.

While interesting this fight is SLOWWWWWWWWWWWWWWWWWWWWWWW and could use either some speeding up with difficulty else where or somethng.

Patch 3.3 PTR: Gunship battle impressions {WoW}

Oct 29th 2009 12:26PM We learned a few things.

1- You cant kill the leaders and the longer you have them engaged them stack a enrage.

2- Put Rockets on before the fight (something they should fix since the first time we where all confused why we couldnt put them on till we realized they where shirts.

Our strat (we did 10 man) we simply send over a boarding party(which in hind site honestly could of been everyone but a tank and a healer just to beat the crap out of the mage) to kill the mage, mage doesnt really need a tank and the tank sent over is really to keep the leader and others off of them.

After you got the mage down, you can use the portal they are using to send people over to our boat to get back quick.

then keep shooting and rinse repeat. This fight isnt all to complicated but its is SO MUCH FUN!!!!!!!!

Sadly i only got to record half of it cause i forgot how much hard drive space i had.

Totem Talk: The elusive shaman tank {WoW}

Oct 25th 2009 5:13PM Am i only one of people who feel that shaman tanks should not even come close to exist and the whole idea of shamans wearing shields in general is confusing in of itself.

Shamans are caster hybrids, the fact blizzard went as far as it has already is puzzling .

Enter to win a Razer Naga and Megasoma mouse mat {WoW}

Oct 9th 2009 12:35AM Im Binding 5 to HOJ so i can interrupt things every 50 secs.

Patch 3.3 PTR: Icecrown to introduce new hard mode toggles {WoW}

Oct 8th 2009 12:01AM I Prefer the TOC way currently. The Main reason being that you where never prevented of doing X boss cause of Y. In short i could kill all bosses on normal then more up to hard, rather then say get stuck in a limbo of wanted to start hard modes / finish the instance. Where its a "hey we need to progress and finish this place" vs "lets work on hard modes it gives better loot" then you end up either waisting time not finishing or waisting time trying to get a few higher pieces.

Perfect example is when trying to get my bronze drake we would just do the hard mode once and be done with it since once it was done and got the achievement, there wasn't much use and just happened to take longer or be more difficult. So rather then put up with a rocky kill(something no on farm but not fresh sort of status) just not do it on hard and work on another hard.

The Light and How to Swing It: Tanking the Northrend Beasts {WoW}

Sep 16th 2009 12:34PM yay for Prot Pally!!!!!!

One thing id like to note is hold off on the clearing of the debuff till the worms. Makes it alot easier if you dont have that ticking while your tanking a Worm.

As for TOGC. You dont need to kill the worms at the same time. Hell in one of our wipes of getting it figured out we had one healer the whole enraged worm part.