Nov 11th 2008 3:14PM " it's casual enough for adults to play after work without scheduling their lives around it, but still has a massive variety of stuff to do."
That pretty much nails it. WoW haters act like only the morbidly obese middle-aged Mom's basement-dwellers and teens play, but I'd bet the demographic for WoW is more diverse than the other less mainstream MMOs.
I enjoyed FFXI for 2 1/2 years, and while working hard to earn the "right" to see the endgame content makes it better for some, it does encourage elitism.
I've tried Guild Wars, WAR, LOTRO, and they all have things that I liked about them. WoW will continue to hold the market share not because it is the "best game", but because it has the broadest appeal. I can play with my 8 year old nephew at lvl 15 for an hour and have fun. I can play with my casual gamer girlfriend at lvl 40 for 2-3 hours and have a blast. I can go on a progression raid with my guild from when I get home from work until 2 in the morning.
In an ideal world, there would be enough competition to allow successful development in any of these niches, but I find it unlikely that any newcomer will be able to do what WoW does well; Being pretty good at all of them.
Nov 6th 2008 2:36PM Agreed. Layout is very pro, but the comment system needs to catch up. You have some great bloggers (like Allison and Chase), and now the site looks even better.
Great job guys!
Nov 6th 2008 2:29PM YAY I WANTS!!!
Oct 31st 2008 3:41PM You need to switch specs from douche to sense of humor Brian.
Oct 31st 2008 1:49PM I think a big part of what Blizz wanted to do here was help the classes that DID have weapon imbues.
With their new mechanics philosophy of having healers/tanks/dps be interchangeable (you don't have to bring a specific class, just a skilled player of the right role) it's important for classes to retain their own flavor.
In the case of the Warlock stones, they've been saying for awhile that they wanted those to become more viable. Demo locks have some flexible points in the beginning and middle of the tree where they can choose to upgrade their healthstones and conjured stones. 1 healthstone per character makes this a more important choice too.
I think Blizzard wants to tune the encounters with less consumables overall, so each time they remove a "necessary" that's one less variable for them to think about when they set the difficulty. Hopefully this means more room for them to bake the variables into the encounter, meaning that the fights themselves are MORE complex. I would rather have to learn a new strategy for each boss than have each one be a gear check dps race that you can't win if you didn't get your checklist of consumables right.
Aug 26th 2008 12:53PM Red is the new Red :)
Aug 11th 2008 7:55PM I figure it shouldn't replace a normal enchant... many engineering made items have a "use" function, or even multiple ones both passive and active (like the 70 goggles zoom/stealth detection).
Aug 11th 2008 7:47PM I am glad they are going this direction with the engineering stuff, I want to be like Inspector Gadget :)
Having to carry around alot of seperate devices is not nearly as cool as being able to modify the gear you're already wearing...my bag space thanks you Blizz.
...and the carpet? I was thinking of dropping tailoring now that drops had replaced my Frozen Shadoweave... but patterns like this and the cloak embroidery are making it stay valuable.