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  • syrant
  • Member Since Aug 14th, 2008

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Scattered Shots: The golden age of pet tanking {WoW}

Aug 27th 2010 7:10AM Mark's right in saying that 10% dodge is more than 10% damage reduction. How big a damage reduction depends on the dodge/avoidance that your start out with (and technically your armor too) -- the benefits of stacking avoidance (not including diminishing returns) is similar to stacking ArP for dps classes. In any case, it's a big loss to pet tanking.

Scattered Shots: Survival 101, part 2 {WoW}

Apr 27th 2010 1:47AM A decent article for those new to survival, but there are some points that I think the article is pretty wrong on:
* should have 2 pts in Expose Weakness. Even at my gear lvl (~5600 gs which is mostly 251, some 264 items) and crit of over 60%, the 2ND pt is still more than any of the other free talents you listed (which means that folks with lower gear/crit rates are going to need the extra points to guarantee higher uptime)
* Sniper Training should be mandatory and maxed. If you don't have high uptime on Sniper Training on a fight, you need to work to improve it rather than drop the points from ST. Even with uptime of 50%, you're getting very better DPS return than the other "free" talents
* At most gear levels, the only shot you weave in on a LnL is Kill Shot (not Aimed Shot, which is prob a typo). I would encourage new Surv hunters to practice on the test dummy to get the hang of the pauses on LnL, which is also dependent on the distance away from the target. A good method is to look at the Explosive Shot debuff and time it so that the new debuff occurs immediately after the old one finishes (if it's before, then you prob clipped the last tick).
* Last note: for hunters who have issues with mana (e.g. no Judgement of Wisdom), lowering your time in Aspect of the Viper is one of the best ways to improve your dps. You'd be surprised, but mp5 is actually a dps stat in those situations (higher than something like stamina, actually).

Shifting Perspectives: Tanks, "Wrath," and crushing blows, part 2 {WoW}

Mar 3rd 2009 9:55PM "... on top of yet another armor nerf whose compensatory mechanic (Savage Defense) does nothing to address the Druid's already poor magic mitigation."

Correct me if I'm wrong, but I believe that Savage Defense will work on spells, just like block currently works on spells. So magic mitigation for druids should actually go up with the change.

I don't know that I agree with the conclusion that the article makes, but I'll need to consider it some more. I think it would've been useful to have more analysis of the Savage Defense change. Blizz stated in a post that they wanted the change to be "neutral" in the sense that Druid's should take the same amount of damage overall before and after. But the change further deemphasizes armor (a good thing, imo) and allows for more stats to increase (i.e. scale) mitigation (AP, crit, haste, str, crit from agi).

Skill Mastery: Berserk {WoW}

Oct 2nd 2008 5:12PM As Infected Wounds can stack up to 2, wouldn't a full stack reduce attack speed by 20%. I believe the DK tree has the same reduction with 5 pts in Icy Talons. So talented Infected Wounds would be equivalent to talented Icy Touch/Thunderclap.

Should your GM be able to tax you? {WoW}

Sep 5th 2008 12:31PM It wouldn't be the first tax in the game. The auction house cut is basically a sales tax.

Hunter Glyphs found in Wrath Beta build 8820 {WoW}

Aug 22nd 2008 3:12PM It's amazing the amount of bashing these glyphs are getting. From a damage standpoint, both Aspect of the Hawk (assuming 6 is either increased duration or 6% haste) and Steady Shot glyphs are awesome. SS is roughly half a hunter's (non pet) damage, so 10% increase in that should translate into about 4% in total dps.

Most of the other glyphs are situational, but then most of the skills of a hunter are very situational. I'm just glad that the glyphs for the most important aspect and the most important spell of a hunter are very good. Maybe most of the hunters here are PvP oriented?

Latest Beta build kills spell downranking [UPDATED] {WoW}

Aug 14th 2008 2:39AM Two points: 1) One of the reasons blizz did this is because (certain) down ranked spells would attain extreme mana efficiency otherwise. Ex: Steady shot rank 1 deals 0.2 * AP + 150 for 110 mana, beta SS rank 3 deals 0.2 * AP + 280 for 280 mana. As different ranks of the spell use the same AP coefficient, it would be very hard for blizz to make the using rank 3 worthwhile from a dmg/mana standpoint. 2) Instead of making down ranking obsolete, they could have fiddled with the down rank coefficients. I would guess that the reason they didn't go this route is b/c it's much more labor intensive to balance each ranked spell in every mana class. Plus the work would need to be redone with each new rank in later expansions.