Dec 6th 2011 11:59PM Well, to begin I will still be buying TOR for all the warts that have been pointed out. You can stop reading here now if supporting the game was a turn-off.
....Are they gone now?
Okay, it's been noted by other authors of other editorials that have passed out of my memory that TOR sacrifices a degree of player freedom for a stronger narrative. It shouldn't be surprising that you can't "fall" from the Path as a Jedi into a Sith or "redeem" yourself from Imperial Truth to join the Jedi or go off the rails like a recalcitrant PC struggling against a railroading GM. They can't write a scenario that every player can imagine and be implemented in equal quality and depth, that would put the initial development time a few steps into the realm of very uncomfortable for both Bioware and EA with Lucas breathing down their necks.
I'm not the first to notice, nor will I be the last, to say either that the "core" gameplay doesn't exactly revolutionize the RPG genre. The graphics, too, are not the lipsticked, PC-resource-devouring, great, black maw that is FFXIV but they're not bad either, they're just a bit more than average. It's good to always ask for more in both of these areas but there are topics raised and opinions said clearly once and heard properly that need not be repeated ad nauseum in the same thread. Changes too large in degree in too short a span of time off the mainstream for either these will alienate too much and draw in too few to make it worth the extra development cost. (are you seeing a pattern here?)
For all that people complain about the game, Bioware takes the mmoRPG genre in a good direction in creating a stronger narrative to lead the player along but it isn't the only good direction to take. If you want to vote for or against this game and what it represents then it's your money and decision.
TL;DR (Sorry, not recapping since you took my warning at the top)
Nov 16th 2011 2:37AM From the mouth of Yoshi (mid-Oct):
The reasons that we have encountered our current problems are:
・The color variations currently set up for each gear item are not uniform
・The colors have been prepared using textures, so more colors cannot be prepared
・In terms of data, the same items with different colors are treated as different items, so it is difficult to add additional colors
・Eventually, gear stats and color will be re-implemented as unrelated entities (data will be eased through a Color ID system)
・We wanted to allow crafters to create items with different stats by altering similar recipes
Our biggest mistakes were implementing colored items although the colors were not uniform and mixing colors with the concept of allowing crafters to create similar items with different stats. We should have spent more time developing these specs, and I apologize for the mistakes.
There are 2 ways we can fix our mistakes.
1. Add recipes for “Finished product + Dye” and add items for each additional color
⇒This is a temporary solution, but color and stats will be clearly separated
⇒The only problem is that it will take a long time to add all of the items
2. Remove class restrictions for colored gear until the Color ID system is ready
⇒The number of items will not increase greatly, so this could be implemented more quickly
⇒Stats will have to be sacrificed for color choices (this can be balanced by Materia)
We are considering the costs of the above two solutions.
Personally, I prefer the 1st solution, but it would be implemented with patch 1.20 in this best case scenario, so at least until then, the current situation will continue.
(This will also negatively affect our ability to add other content and recipes)
The 2nd solution cannot be implemented in time for patch 1.19a, but it can be implemented soon after.
(We are looking into the cost of this solution as well)
We are sorry that we will continue to inconvenience you, but we will do our best to handle this issue as quickly as possible. Information will be posted as soon as decisions are made.
Please continue to submit your feedback!
As far as I understand, the current dye regime in place was more of a placeholder for Color ID until it was implemented. As it stands, it's a hastily tied-up end that is getting untied and done right after it's rushed implementation in the wake of the restructuring of gear.
Nov 1st 2011 11:30AM The only word I can possibly associate with "Stealth Tank" is "CREEEEEEEEEEEEEEEEEEED!"
Oct 26th 2011 4:38PM Yes, that was a year ago. Things change and data becomes outdated when you don't keep it fresh. Rotten data leads to rotten reviews. Not to say the game hasn't left what can be considered a beta state yet but it's made admirable progress from where it was a year ago.
Oct 19th 2011 10:15PM FFS, not another cat-girl! FFXIV needs moar Roes! Wolf or 'Guard, it doesn't matter, we need more of the big folk.
Oct 13th 2011 6:01PM Like that's stopped the Massively commenters from wildly speculating before?
It's good to air out the complaints now at least, even if the information is bogus. Worst that can happen is we blow off some steam fighting over the perception of the game like two flash gits trying to pull each other's teef to afford a new snazzgun.
Oct 13th 2011 3:54PM The problem with trying to conform the standard MMO-faction grouping with WH40K is that it's either "2 Faction Fail" (Order vs. Chaos) or it's a gigantic crazy-quilt of factions that don't work together (6 potential factions from the info on hand). The Former is simplistic and paints Disorder with a brush-size that might be too big in that it's bizarre for the Xenos involved. The Latter would have been a development nightmare scenario to have to adjust for 6 separate hostile factions for balance/flavor while resisting homogeneity.
Gotta remember that the scenario in the DMO is it's a conflict over a single planet (or system, I can't remember) while attempting to be a microcosm of the WH40K universe. It's not beyond doubt either that stacking up the factions like this has the smell of "Enemy Mine" slathered all over it. I'll be very interested what it takes to get the Dark Eldar to work with Chaos while there's Slaaneshi in the background amongst the Khornites.
I'm almost about the pin the Ork Klan as Blood Axe as that would be the most likely scenario to have them work for either side (mercenary tendencies) at all with the least amount of ass-pull rationalization.
Nov 6th 2008 5:59PM Da Bears!
Aug 14th 2008 3:18AM Hmm, I wonder where the mail is. Last I remember about the TBC LW lvling greens was there was something for the LW hunter as well. Probably will be revealed later though.
The stats on these are better IMO than their TBC counterparts. We actually get the same sort of detailed item budget distribution over multiple stats like those fancy purples. These things actually might stand out from the greens that just randomly drop from mobs as they're not renamed "of the Bandit" crap.