Jun 29th 2009 7:28PM I liked the addition of the new races in TBC, that was a lot of fun (altho, they did kinda get dull after their starter quest zones). I think it would be neat to have more added in again , maybe this time starting at a higher level like the Death Knights did.
I think Goblins would be fantastic as a playable race, but what about the alliance? (they'd have to have both sides, right?) Would Centaurs be a stretch? They could be fun, if the lore worked out. And I think the Tuskaar might be good too, if they had a good reason to join the fray.
The speculation of the next expansion setting being water-based would probably be a factor too, so the Goblins could be on some island or ship based city. Any other sea-faring races out there?
Jun 27th 2009 4:25PM ah...
so, then non-engineers have no use for injectors?
Considering the only benefit was stacking to 20, and now ALL potions will stack to 20, it makes injector kits not be nearly as 'sellable'.
I guess that's more in line with the self-buffs from other professions, but it was one of the few marketable items that engineers could craft.
Jun 27th 2009 3:53PM So, potions will stack to 20. Does that include Healing and Mana potions?
And, assuming so, what about the Healing and Mana Injectors?
These will suddenly be pretty much obsolete, unless they find a different way to make them relative - maybe increased effect, or usable more than once, or some sort of HoT buff added in.
It would be a shame for all those engineers to have one of their unique items become useless.
May 13th 2009 5:44PM /roll 10000000000000000000
May 11th 2009 6:31PM Charge? Mortal Strike?
I never use those spells, so I don't much care.
Mar 7th 2009 1:28PM Hey, on a side -
Assuming we are distributing the shards at the end of a run (which still seems like a common and fair thing to do, altho maybe not a requirement)
What's a good way to do it?
Do you first give shards to whoever didn't get a drop?
Roll once, and the top rolls each get a shard?
Or does everyone roll once for each shard (in which case some could get more than one, while everyone else gets none)?
Or do you DE as soon as the item drops, and roll then and there, on every boss...
Mar 7th 2009 1:09PM
"Those with the profession got the priority, if no one has it, then its a /roll for AH. " - Right, and enchanting is a profession, and thus they should get priority...
So, a JC gets priority for that drop, but an enchanter wouldn't get priority for enchant mats?
"Except for monetary purposes, the Damaged Necklace is only really usable by JCers." - Yes, and so are shards only really usable by Enchanters.
"Shards, however, have a dual purpose. You can use them to enchant items, or use them to buy recipes, " - No, you can't use them or buy anything with them if you are NOT an enchanter.
So, to use the same example again-
Damaged Necklace drops; should we expect the whole group to roll for it? If so, the winner can then trade it to a Jewelcrafter, perhaps in exchange for a specific gem cut (and maybe a 5g tip).
I mean, what are you going to do with that shard? You take it to an enchanter who will do something with it. What would I do with the necklace? Take it to a jewelcrafter and have them do something with it. By that logic ALL trade goods should be split evenly at the end of a run, so we can all get things crafted or sell them on the AH.
I really don't think this is necessarily the right way, I am just pointing out the problem of saying that "everyone can use shards" but all other professions are somehow exempt from sharing.
Mar 7th 2009 12:26PM Right, so when a Damaged Necklace drops in a PuG, do you all roll for it? Or do you think that the Jewelcrafter should have some higher priority for it?
(it's a streeeeetch, but it sort of is the same argument...)