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Mar 6th 2012 2:20PM I hope this one has some actual fun and gameplay in it as opposed to Tiny Tower whose mechanic was basically:
1. Use money to stock items.
2. Wait for people to buy all of items.
With an occasional thrown in.
4. Buy new floor
There was little to no strategy, planning or interaction. It was WORSE than Farmville where you at least got to decide where to plant, what to build, etc.
Nov 18th 2011 9:20PM "It's tough to care much about Secret of Mana's plot"
You have no heart! The story in Secret of Mana was incredible. So much emotion from such a small package.
Sep 19th 2011 8:00PM I happened to go to the MOMA when this was happening. I didn't wait in line to stare at her but I did see some of her other "art". She had one video of a man and woman facing each other and screaming at each other. Supposedly thats art. Another piece of "art" she did with a partner was to start at opposite ends of the great wall of China and walk til they met in the middle.
I like art mind you, a good painting, a nice piece of music, etc. but this stuff? "Modern" art? It's crap.
Jun 7th 2011 4:33AM @My Prerogative
So don't play it, its not like someones holding a Spartan Laser to your head.
May 30th 2011 1:11AM Ticket to Ride is a great board game, and the iPad edition is good, but its got a lot of rough edges that I hope will be ironed out in future updates.
Here's what I'd like to see fixed/changed:
- Stronger AI opponents
- Ability to pick AI opponents
- Better display of complete routes after game (currently the card obscures most of the route)
- Ability to review each players completed/not completed routes after the game.
May 22nd 2011 12:03AM Time to cut No Cash Value like Ctrl-Alt-Del was. Its just never funny.
Feb 25th 2011 8:54PM Very well done, except the whole ripping off of the PvZ art and music assets...
Feb 17th 2011 1:38AM @ArcaneAmoeba
How is Apple supposed to know that the game Developer A submits is a rip off of a game Developer B might submit in the future? They can't possible scour the internet looking for every game out there. Sure if its a title they know about they might catch it, but that will depend on the people reviewing it. Best they can do is respond when they are alerted, pull the game, freeze the account of the offending dev and help the original developer work with the proper authorities to sue the **** out of the offender.
Jan 27th 2011 7:52PM @JCat I've got nothing against LBP2, I just don't think this mod is particular impressive compared to other mods I've seen for LBP and elsewhere. The Wolfenstein mod impressed me because of the ingenuity it took. A top down viewed game re-using nintendo sprites with a very basic game mechanic is not relatively that hard. Dissapointing to see that not drooling over this video is enough to get voted down though. Like I said, kudos for whoever did this for doing it well, but its not something that I really see as getting overly excited about.
Jan 27th 2011 5:33PM Holy copyright infringement batman! ;-)
Clearly this guy put some good work into this, but I guess i'm not all that impressed. The sprites are just rips from the original game, and the game play mechanics for Zelda aren't exactly that complex. As long as the creator is having fun making it, good for him, but I've seen more impressive stuff out there (such as the difference engine running in Minecraft)