Sep 29th 2010 10:27AM I hope Steve rejects their apps for not supporting Mac! Just kidding...kinda.
Seriously, OS X has been x86 for years now. Its not that difficult to port.
EVE does it, CoH does it, Warhammer does it, and of course WoW/Blizzard has released PC/Mac simultaneously for years, even when it was PowerPC.
Shipping more units and getting more players into the game might be a better use of funds than iPhone apps that will be niche at best among the player base.
Apr 12th 2010 12:29PM Big Hint!:
Go to the Spacetime Studios website and read their section on the game. I got to level 6 before I figured out I was getting Attribute points, Skill points, and gold that I needed to spend on upgrades.
This is a fun little game, and very well developed by iPhone/Pod/Pad standards. Its even kind of addicting, like candy to a full-sized MMOs cake!
Mar 5th 2010 10:12AM What if they did something different like add buffs to Insect Swarm/Moonfire to the respective procs (Nature/Arcane dmg).
That way you could still use Eclipse while moving without a such a DPS loss.
That might make the tooltip even more bloated and the talent even more essential though....
Jul 14th 2009 6:27PM Sucks for Blizzard, but I would be more than happy for China to block all access to WoW servers and kill their thriving gold-stealing market.
Buying gold supports account-hacking. DO NOT BUY GOLD!
Jul 10th 2009 12:00AM Sorry guys, my bad.
I've been harrassing people in BGs all week as Prot....ON LIVE.
Yes, tone down Prot burst dmg in 3.2(LOL, who thought that would ever be needed?)
No, do not nerf Prot dmg overall. A lot of these numbers were achieved by either stacking BV tank gear, which is crap in PvP with the new Resil buff, or in a Premade full-PvP set that is incredibly hard to achieve as a Prot warrior in the first place. (You want WHAT rating for a f'n shield?!)
Letting Prot wars and pallys(not heal-prot) have a real role in PvP is a very very good idea, and will only broaden the game and strategy in BGs and Arena.
May 8th 2009 2:28PM Monetizing time is a pretty dubious way of looking at MMO hours. When I worked at a pizza place, my time was worth $6.50/hr. When I play a bass gig, my time can be worth $50/hr. Like MeowCat, I don't start a meter when I'm playing a game to see how much money I "lost" from not being employed during that time.
I think a much more troubling observation would be in the Subscription model vs. Micro-payments model for MMOs. Some people do not like a subscription. You pay $15 a month, so you can break that down to, roughly, 50cents a day, or about 2cents an hour. Every day/hour you are not playing, you are giving them money for "nothing." In a micro-payment model, if you aren't in the game playing, you aren't spending money.
However, as this post by Tobold shows, micro-payments add up. You may not even feel like you are spending a lot of money because the game is "free." You might only be making small impulse buys. If you look at the monetary break down of his posts, with a WoW subscription, he is paying between $155 - $180 for a year of full access to the game. In Free Realms, he is planning on spending $100 in one week on micro-payments. This might simply be front-loading the cost. After he's made those purchases, he will not have to repeat them, but....my guess is that FR will have plenty of new content streaming in for people to spend money on.
MMOs are a big revenue source for companies, so there is a very real danger of exploitation out there. Everyone should be aware of that.
Apr 29th 2009 4:36PM I imagine it went down like this at BlizzHQ:
"Sir. Someone is one-shotting Ulduar bosses."
"Apparently we sent him a GM item in the mail and he used it."
"Quick! Ban the whole guild! Ban them all to HELL! LEAVE NO WITNESSES! SUCH IS MY WRATH ON ANY WHO DARE READ THEIR MAIL! I AM SHIT KING OF FUCK MOUNTAIN!"
Apr 10th 2009 11:47AM WoW is cool. Mounts are cool. But real money is better than cool.
When I see a Spectral Tiger, I think, "Wow, that person lost a lot of money."
Either you bought the card on Ebay for a lot of money, or found it and didn't sell the card on Ebay for a lot of money.
Either way, you lost a lot of money over some pixels.
Mar 2nd 2009 1:11PM For Blood Knights (tanks especially), replacing Obliterate with Death Strike would be optimal for the concept of the tree (health regen), and for making those 13 points into Frost (Annihilation) optional...or all together avoidable.
The issue that will arise from this, as usual, is PvP. If Death Strike's heal continues to scale with dmg, then a Blood Knight will have a large advantage of being able to use a strong attack and receive a strong heal at the same time.
So...the soap opera of balancing Blood's regen goes on. Anyone in Beta when Blood could solo raid bosses?
Feb 25th 2009 4:20PM Its almost guaranteed that the people who data-mine boss encounter info, run the raid as often as Blizz lets them on the PTR, and, thus, clear the raid quickly on Live, will be the first in the forums complaining about not having enough content and that everything is too easy.
If you want a real challenge, avoid spoiler data-mines, stay off the PTR, and try going in blind without reading strats. You're only ruining the game for yourself.
That said, I think Ulduar might be different. Even after a quick world-first, there are still a lot of hard modes that will determine who gets the "real" first.