Apr 3rd 2012 4:39AM Kangaroos? Really? I dont think you did much research Justin.
Apr 2nd 2012 9:57PM Does he have money? I mean, does he support himself? Did he somehow make a lot of money in the past that allows him to be jobless now?
If not, tell him to get off his ass or kick him out. Why would you let him sit at home leaching off you and ignoring you?
Mar 26th 2012 10:59AM too little, too late
Mar 26th 2012 10:59AM @Threecubed
wait, what? warriors?
Mar 20th 2012 7:26AM if you got everything you wanted first kill, what would be the point.
instant gratification is not a good thing
Mar 14th 2012 5:37AM They can say whatever they want. But lets see some action.
Mar 1st 2012 6:52AM aussie players are already playing
EB was already selling the game here
i play the game, and i wasnt even aware that there were gonna be servers here until a friend mentioned it. theres no advertising here. unless you are already in teh loop with MMOs, you wouldnt know. and, majority of people 'in the loop' are capable of buying an overseas copy and playing already
Feb 21st 2012 5:29AM Mez or Mes in other games refers to something similar to a stun that breaks on damage. Something like a rogue's blind or a hunter's scattershot, but without the little random movement. Or sap or seduce. But they usually have a 'blinded' or 'mesmerised' type theme to them.
Feb 21st 2012 5:23AM Umm, i played an operative, the WORST class to carry the ball. no mobility and terrible survival. And i regularly carried the ball all the way from the centre to the line.
And to answer Helston's question. In huttball, if you die with the ball and enemy are nearby, then it gets transferred to them. So, depending on the position and situation, sometimes its better to throw the ball to no one, resetting it, than to let them take it. If you are pretty sure you are about to die, that is, and dont have any targets to throw to.
Also, its very possible to intercept passes. Its not instant, the ball has travel time, and shows with a ring where it will land. So if you can predict a pass, you can run up and stun the intended target and 'catch' the ball yourself. Or, i'm not 100% sure, but i think if you get a closer position theres a chance you will intercept it also.
Hutball is a good BG. What spoils it is the horribly overpowered synergy some classes have with the layout. Ranged classes that stick to the upper bridges/levels are very hard to kill.
I would have liked to see the air vents not be so random. its extremely frustrating to lose any chance of catching up to a ball carrier if they get lucky and get launched the right way, but you get thrown back into the middle multiple times.
I would also change the 'Resolve' (Diminishing Returns) system. I think it has a good basis, but is flawed in other respects. Too often you can trinket a stun or mez and then immediately get caught in another full length CC. Also, snares, roots and knockbacks generate far too little Resolve, if any. I would like to see the resolve bar be an indication of the duration of the next CC on you. For example, if you get stunned, you get half resolve bar, and any CC after that has half duration or effect. So you could trinket the stun, and then be stunned again for half the duration. Also, they should add snares, roots and knockbacks to Resolve in this fashion. First knockback is full distance, second is half (or whatever value works out to be reasonable). This would be GLOBAL DR. So, you take a knockback, and then you get stunned, the stun is only half duration.
Jan 1st 2012 12:25AM NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
no god damn community destroying lfr/lfg tools
these games are built around server community and guilds.
look at the shithole wow has become. the game does everything for you, its almost impossible to fail, and everyone has turned into entitled douches