Dec 19th 2011 6:59PM My raid group has faced a very similar issue, but thankfully it has been less of a contentious issue for us. As far as I can tell, everyone is reasonably happy with the course of action that we are pursuing, which is Option 6.
We were in a similar state to the raid group mentioned in this article, in that we took quite awhile to hit our stride. We probably had 6 steady raid members for quite awhile, with almost half the raid changing on a regular basis. We were stuck on Beth'tilac for a very long time, and we had about 10 weeks where the only boss we killed was Shannox because of that difficulty. The week before the FL nerf, we tried Rhyolith for the first time and kill him in just a couple of attempts. The first week post-nerf, we went 6/7.
Once we'd started downing more bosses on a regular basis, our attendance improved somewhat and we had at least 8 consistent players from one week to the next. However, it still took us until the very night before the 4.3 patch dropped to kill Rag. That's right -- we downed him on the last possible day of 4.2. (*whew*)
I think the reason for this is because the Ragnaros fight doesn't have a lot of margin for error. Even though most of our group knew the fight fairly well (or at least the first two phases of it), the turnover that we were experiencing in our last 2 slots was enough to ensure that one or two people were usually dead by the time we got to the second transition. That transition is rough with all 10 people up, but with a dps and a healer down, it become much, much more difficult. It wasn't until we were able to spend some significant time working on Rag with the same group that we were finally able to down him.
Because we had so many weeks with only one FL boss kill, we got a late start on our first legendary. We are a 10-man group, and so the item collection pacing is significantly slower than it is for a 25-man raid. Even though our raid member who is working on the staff has had almost perfect attendance, he is just finishing up collecting his 1000 seething cinders tonight. Hopefully that means we should have our first legendary in about 10 weeks from now.
The whole time that we have been working on Firelands, I've been trying to make the point that the legendary is a team effort and a team accomplishment that will benefit our whole raid group in a substantial way. I've tried to talk about the legendary that *we* are working on, and how close *we* are to finishing it. I think that our raid group has seen it in that light, too. I think that our raid group mostly feels the same way about it, which is great. They know that even though we are continuing to work on outdated content, it will still yield a significant benefit to our team's progress in Dragon Soul when we are able to finally complete it, since it will be a huge dps boost to our raid as a whole. Not only that, but it will be an accomplishment that we can point to with pride.
Dec 7th 2011 4:04PM Those who think that BBT is bad because it uses a laugh track and has laughs after innocuous lines of dialog... I don't think you're the target audience. My reasoning? They aren't actually innocuous lines of dialog. The reason people are laughing is because either A) they got the joke that went *whoosh* over your head, B) they are anticipating the joke that they know is being set up because they know the characters well enough, or C) the joke was non-verbal. The show really *is* that funny, and if you get the references and are paying attention, you probably will be laughing that frequently.
On a side note, I love Community -- it is probably my favorite show on television, with Parks & Rec a close second. BBT is right behind those two, though, and I don't like seeing it unfairly maligned. If you want proof that the laughter on BBT is genuine, watch the special feature that shows BBT being recorded live on the Blu-Ray of the latest season.
May 28th 2011 1:22PM Well, that was frustrating. I went to the BlizzCon site to buy tickets for this, an they never activated the "On Sale May 28" button under the "Benefit Dinner Tickets" section. Instead, I guess they just assumed people would know to click on the "On Sale May 21 & 25" button under the "BlizzCon 2011 Tickets" section. Silly me, I should've known better, I guess.
More specifically, I should've come here and gotten the real link from this page instead. Ah, well.
To all of you who got tickets to this event, enjoy! I went last year, and it was a blast.
Apr 21st 2011 3:20PM This article and the PvP tactics it discusses are so full of win.
I'm currently leveling a boomkin (level 81 atm), and I had figured out some of the fun tricks they can do on my own. My druid isn't an engineer, though, so I'm going to have to pick up a Skyguard's Drape and Evonice's Landin' Pilla in place of the parachute cloak.
I noticed that druids can heal themselves in mid-air, via life-bloom + SFF, but I hadn't really thought through the ganking potential. I'm not generally one to gank, but it's nice to have another tool to add to the already-overflowing boomkin toolbox.
Thanks for posting!
Feb 18th 2011 12:16PM @Aanye
You rock! This was exactly what I thought of, too. Too funny!
Feb 17th 2011 6:42PM I think that GerardthePriest's point is the key one here. Currently, there isn't a reason why you'd need to have any melee dps.
Personally, I think that using interrupts to require some melee would be a decent tactic, if it weren't for elemental shaman. When it comes down to it, an elemental shaman can interrupt as well as any *two* melee dps can. If their interrupt had a cooldown similar to a mage's Counterspell, then that would be something that would make it actually beneficial to have melee dps in the raid.
Feb 17th 2011 6:29PM Interesting -- I find Ozruk to be easier to dps on my fury warrior than I do on my fire mage. On my fire mage, I have to dot myself and watch my spacing with other ranged, so that the LB explosion doesn't dmg them unnecessarily. In addition, the timing on his spell reflect is not always in sync with his paralyzing ability. Also, after dotting myself, all I can do is wand while the spell reflect is up.
As a melee, the dot automatically gets applied to me and doesn't hurt anyone near me. I can dps through it, and all that I have to worry about is moving just out of range of the shatter (which is cake, now that the graphic has been adjusted to match the actual blast radius).
Feb 16th 2011 4:24PM I know that Dire Maul also had that same music. I'm not sure if it was all the wings or not, but DM West definitely had it.
Feb 16th 2011 4:20PM Yes! Castaways. <3
I really love that song. One thing that I find to be true in WoW is that there are a huge number of tracks that I can really get into, depending on my mood. I've really enjoyed the WoW soundtracks, both in vanilla and the last 3 expansions. I'm going to try to buy collector's editions of the games whenever possible from here on out (Cata was my first), just to get the soundtracks that come with them.
Feb 15th 2011 6:35PM @Deanna
If you're looking for more work, you should see if Baen has any copy editor openings available. I hope they do, because Storm from the Shadows had some really glaring errors that slipped through the cracks. Great author, and I loved the book, but wow! They let some doozies slip through.