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  • Thao
  • Member Since Aug 16th, 2008

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Recent Comments:

Of monks, mains, and the ability to change {WoW}

Apr 2nd 2012 4:17PM Over the past 7 years, I've changed my main several times - from shaman to hunter to priest. However, since returning this year after an 8 month break, I am having a hard time reestablishing a main character. I feel like at this stage in the game, there are a lot of people who may be in my same shoes.

We are at a point in the game where it isn't uncommon to have 6-7 level 85 characters that have been built up over the years. We also are at a point where gearing has never been easier - simply run instances and you are pretty well geared to begin raiding with the raid finder.

I started a new account when I came back this time (RAF) and have tried to make several classes my main, from hunter to paladin to warrior to shaman - yet nothing sticks. I don't know what I would do without multiple characters constantly be capping. Sure there are characters that I would cap sooner than others, but those seem to change every time new gear/new patches are released. Hell, even the people I know who have always been one character players and never had any alts have multiple 85s now.

I think we are at a point in the game where switching mains is easier than ever, especially with a new expansion coming and the slate being wiped clean as far as gear/level goes. Sure you won't have all of those achievements, but if the class isn't as fun to play anymore or you need a change, achievements are an awful small thing to worry about.

Breakfast Topic: Is "For the Horde" obsolete? {WoW}

Mar 2nd 2012 9:17AM We need our actual warchief back. He'll unite the races again. Otherwise, I don't see a Horde lasting another expansion of Garrosh's shenanigans.

In defense of intellect plate {WoW}

Feb 6th 2012 7:48PM I would actually argue for the last idea you throw out - an intelligent drop system, but not as intelligent as you would think.

The whole premise of people exploiting the system assumes that the system will increasingly reward more intellect plate as the number of holy paladins in a raid increases. This would allow exploitation.

However, if it was a simple on or off switch, it would not really increase the chances by much. Simply remove intellect plate from the loot table for that raid if there are no holy paladins present. If someone switches specs, switch the loot table back. Otherwise, a simple flip of the loot table and you would have no intellect plate, and a slightly higher chance of getting all other types of gear due to the extra % of room opened up by the intellect plates spot.

This way, people aren't stacking the group with holy paladins to increase the % chance of a drop, rather adding a holy paladin if they want one, and not having wasted loot on intellect plate if they don't have one. Sure, they could deny holy paladins spots in raids due to the slightly smaller chance that their loot will drop, but I don't think the healing power of a holy paladin can be replaced that easily.

Breakfast Topic: Has the early Cataclysm gearing model failed? {WoW}

Feb 3rd 2012 10:00AM I don't necessarily think they failed - just served their purpose and were outgrown by the expansion. I hope to see them do something similar in MoP. What it did was prolong the amount of time players needed to play to gear their alts, etc. It made it hard again. However, as we all know, eventually expansions wind down a bit, things become less competitive as all raid bosses have been cleared and most people have multiple level 85s, and people just want gear then - everyone else has it! So I think it is good that they shift things to make it easier, it means being able to have competitive alts who can see content as well as mains.

Again - I hope we see the difficulty in getting gear somewhat similar to Cata when MoP is released, even though I doubt it will be as they have said multiple times they intend to make it easier....

No BlizzCon in 2012, championship to be held in Asia {WoW}

Jan 25th 2012 9:33AM This seems like a legitimate move on their part. Think about it - what do they really have to announce this fall? Mists of Pandaria will either be close to launch or out, Diablo 3 will hopefully be out... there really isn't a whole lot of big announcements to make. On the plus side, I can now assume that at the next Blizzcon they'll be ready to talk about Titan.

The Queue: Monster {WoW}

Dec 20th 2010 1:47PM Ya know, has Blizzard ever considered giving an incentive to tanks? More JP per instance or lowering the prices of tank gear on vendors? This would give people a bit more of an incentive to roll tanks and queue as tanks. Although this may not seem fair, most DPS I know would gladly allow tanks to gear up easier if it meant more of them were willing to queue up and shorten the time we have to wait.

Breakfast Topic: The starting zones you most love or hate {WoW}

Nov 29th 2010 9:16AM Oddly enough, I hated all of the starting zones. I think that after leveling through them 10 times each as I rolled and rerolled and rerolled some more is enough to make even the best zones dull.

Hence why I think they ought to allow a player to skip starting zones... their great the first 2-3 times through, after that its just tedious to start a new alt having to go through the same things over and over. Start level 80's alts at 15 should they choose? I think so.

Cataclysm: Justice and valor point drop rates revealed {WoW}

Oct 6th 2010 8:43PM Sure, but you'd only be able to farm to the cap at which time you would have to level up to use the gear that you'd buy, or perhaps they will simply have a limit on what level you must be to spend the justice points on the highest level items.

That would keep people from being able to farm for and buy the top tier of gear all while at level 80 :) Or an even simpler solution, don't allow xp to be turned off from level 70+ :)

Blizzard is tracking 180,000 bugs in WoW {WoW}

Sep 17th 2009 9:56PM Yea but you have to realize what they call bugs. An item has the wrong icon? Thats +1 to the bug count. A period is missing in a quest text? Thats another +1 to the bug count. In a simple program with only 100-200 lines you can find dozens of bugs, so I cannot imagine that they are doing to bad for a game with hundreds of thousands of lines of code.