Mar 24th 2009 3:34AM Due to the 1 hour durations being more efficient, the demand for flasks will go down a bit [a fully flasked 3 hour raid now creates demand for 2 current flasks; the same 3 hour raid in the future will create demand for only 3 new flasks, not 4]; however, this may be offset some by more people actually flasking when they used to not flask at all [so people that only drink 1 current flask for a 3 hour raid now and switch to 3 flasks for a future 3 hour raid will increase the demand for flasks].
I would guess that the lowered demand effect will be a bit stronger than the raised demand effect, and that this is a net win for users of flasks, because, at the very least, they can be more granular with their flask purchases; instead of say, 40g for 2 hours, they can choose, say 20g for an hour or 40g for 2 hours.
As an Elixir Mastery alchemist, Elixir Mastery better continue to provide an additional 0x to 4x bonus of the output, so, producing the recipe once should produce 2, 4, 6, 8 or 10 flasks. Currently, you can get 1, 2, 3, 4, or 5 flasks, with an average of about 1.25 flasks over a lot of attempts.
[The chances of getting an additional proc seems to be 20% of the last chance:
1 times the normal output = 100.00%
+ an additional 1 times the normal output = 20.00%
+ an additional 1 times the normal output = 4.00%
+ an additional 1 times the normal output = 0.80%
+ an additional 1 times the normal output = 0.16%
= 124.96% of the normal output]
Mar 24th 2009 3:11AM "If the change was merely AP to Str and the percentages didn't change it would make the talent twice as good."
No, it wouldn't. A 10% buff to Strength is a 10% buff to AP that comes from that Strength; you've confused yourself with the fact that 1 strength = 2 AP. Here's an example to demonstrate:
1000 Strength = 2000 AP
1.10 * 1000 Strength = 1100 Strength = 2200 AP = 1.10 * 2000 AP
"Prot sees some more ways to clear snares and roots (you could already Intercept and Intervene in combat, so that won't be new) and what seems to me to be a tooltip clarification."
Warbringer already makes Intercept and Intervene remove snares, the new change is that Warbringer now makes Intercept and Intervene usable in all stances [Intercept is only Berzerker Stance and Intervene is only Defensive Stance normally].
Feb 5th 2009 12:02PM As a prot warrior, these changes don't excite me. Rage really isn't my problem when I'm tanking.
Feb 5th 2009 11:57AM You forgot something important there:
Prot warriors now just switch to zerker stance and 2-hander the moment they have 100 rage *and the enemy has less than 20% health*, and then execute, and go back to defensive.
Jan 13th 2009 5:21AM Yep: "might at times get him in some hot water with community members" is one way of describing the fact that too many commenters are whiners and have a huge sense of entitlement.
Jan 10th 2009 6:17AM Northrend Flasks were already creatable anywhere, it's just the old flasks that required an Alchemy Lab.
Dec 11th 2008 6:37AM They fixed that bug with Tuesday's rolling restarts.
Nov 9th 2008 5:06PM woot!
Nov 7th 2008 1:07AM hook me up
Nov 6th 2008 4:40AM I love the new Auctioneer. 30 second full auction house scans are wonderful.