Jul 2nd 2010 3:04AM If the new Reforging system makes it live in its current form, that +hit shouldn't be an issue.
Jun 26th 2010 2:32PM You non-Druids will never know the pain of seeing Jimmy Warlock happily riding his Anzu through Dalaran, oblivious of the seething hatred and jealousy and mind-daggers I launch his way because he likely got it on the first try. When you've killed Anzu for the 200th time and get The Boomstick yet again, then we can talk.
I pshh at your pssh.
May 27th 2010 2:54PM Look at it this way. Priests have a number of ways to prevent damage/death from happening (PW:S, Guardian Spirit, Pain Suppression). Pallies and Shaman can both reduce your damage taken through buffs and procs. Druids, unless you count the lackluster Mark of the Wild, bring nothing to the table except raw healing output. It makes sense then for Druids to get a spell to use in those times when healing on its own wasn't enough to keep someone alive.
Apr 18th 2010 10:58PM This problem is noticeably worse at lower levels. Leveling a shaman through Dungeon Finder recently, I have been surprised at the amount of people who seem to think these lower-level instances should go quickly and smoothly.
These are not 10-minute runs for groups of bored 80s steamrolling their way to Frost Emblems. Some of these classic dungeons take time. Gnomer, ST, BFD might take 30 minutes to finish, and that's with people who know the dungeons and/or have heirlooms.
Yet in nearly every group there's the idiot who spams "gogogo" in chat. Or the guy who wants to skip most of the mobs even though he's DPS-only and probably spent 20 minutes waiting for the group in the first place. You did want to run a dungeon for the exp, right? Or, my favorite, the ass who berates obviously new players for simple mistakes.
New players, and especially people trying to tank or heal for the first time, are already nervous about being in a group as it is. The last thing our servers need is people quitting tanking or healing before they even really begin.
Apr 14th 2010 11:49AM I was under the impression that the delay was more because Blizzard just happened to get around to pallies last than because they were making many drastic changes to the class.
Someone had to be last, is all.
Apr 10th 2010 5:58PM "Possibility of some raid member making a stupid substance-related joke every time this is used: High."
Apr 4th 2010 10:14PM Maybe it's just me (a modestly-geared/experienced disc priest with around 1100 resilience), but I seem to have more trouble with Shaman and, to a lesser extent, other Priests than I ever do with rogues.
Rogues just can't seem to do too much to hurt me, what with my (reflective) shield, many instant-cast abilities, fear, and of course, Glyph of Pain Suppression. I usually end up laughing as they beat themselves to death on my shield. Sure, they can kick, but in my experience spells with a cast time are rarely needed to keep myself alive against Rogues.
Shaman, on the other hand, have Purge, which is huge when used against a class that is as buff-dependent as a Priest. Just about every defensive ability we have is a magical buff of some kind. We rely on them to a large extent and Shaman can almost effortlessly diminish us. They also have those irritating totems, which priests don't have a great way of quickly destroying, and Wind Shear, which has a very short cooldown and can used to great effect in those clutch situations where our instant-cast spells won't cut it by themselves.
So I would say Shaman is definitely the counter-class to priests. At least to me, anyway.
Feb 23rd 2010 9:38PM Thanks, it's been good to hear from both of the world's curling fans.