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  • germ0nik
  • Member Since Aug 21st, 2008

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Recent Comments:

Breakfast Topic: Has Cataclysm let you down? {WoW}

Jan 11th 2011 1:47PM Man, these comments are rough.

Am I the only one successfully pug'ing 60-70% of heroics? My completion rate was very low in heroics early on, but it has increased every week as players become more and more familiar with mechanics, and gain ilvl; in a way not dissimilar from WOTLK, and TBC, and vanilla..

Breakfast Topic: Has Cataclysm let you down? {WoW}

Jan 11th 2011 1:39PM Who are these people hitting 85 in 6 hours, and what type of exploits are they using?!

I agree that levels 80-83 are very fast, but to maintain that speed (6 hours), you need to be earning approximate 3,800,000 XP/hour. 84-85 was without a doubt the longest total amount of time between levels gained I've ever experienced in the history of WoW, I would say most likely by at least a factor of 2.

Personally, my theory is that due to the fact this expansion's XP requirements were put into 5 levels instead of 10 levels, there are a large amount of players who are equating 5 levels as FASTER than 10 levels. Personally, I actually completed 70-80 in a shorter amount of time than Cata levelling, and I know I'm not the only one. Add in the fact that the Cata levelling zones are VERY large, (in particular compared with the smaller amount of quests in some of the Wrath levelling zones), and you have a psychological reward diminished as you are conquering a smaller amount of zones.

However, the discussion regarding the merit of using 5 levels instead of 10 levels, and a smaller amount of zones in terms of psychological reward is a perfectly valid discussion.

GamersFirst promoting anonymity in response to Blizzard's Real ID system {Massively}

Jul 9th 2010 12:40AM I love how anyone who in any way implies support, or defends blizzard in any way is automatically dowranked into oblivion and described as a troll.

Lethality points out the deception in the phrasing used by this company, and is downranked. Trolls being trilled by trolls. It's like a spaghetti western gone horribly wrong.

The Daily Grind: Real ID -- Do we finally have our WoW killer? {Massively}

Jul 7th 2010 3:25PM It is still entirely possible to reach blizzard via email, and they often respond that way in a far superior format for technical support.


In regards to employing people to police people who act entirely inapproproate on their forums? No. That is ridiculous.

Blizzard is not obligated to spend money coddling people who act like fucking children. RealID is one method of an entirely optional way of encouraging accountability. It is entirely opt in, as blizzard is not in any way legally or morally obligated to provide you a forum. As many other people have implied, this is the way the Internet is absolutely heading.

The Daily Grind: Real ID -- Do we finally have our WoW killer? {Massively}

Jul 7th 2010 11:57AM To all the people saying real names don't make a difference in the level of trolling..

I would highly suggest visiting the WSJ's website, and maybe sending a comment asking them what they would think of this change.

They enacted a similar system themselves, and they post on topics far more controversial than anything WoW will ever have to deal with, yet they have such a far reduced level of trolling.

The Daily Grind: Real ID -- Do we finally have our WoW killer? {Massively}

Jul 7th 2010 11:51AM Actually, I'm pretty certain that the change from 40 to 25 player raid size created a thread that reached page lock in under 2 hours.

Advance leaks from Famitsu and Dengeki shed more light on Final Fantasy XIV {Massively}

Mar 13th 2010 9:52AM What's funny is that in all that furious debate is that FFXI prove continually just how resilient the class-based system is. When you are capable of mastering every class, the game and flexibility of group play opens wide up.

There is some variability is skill based systems, but in most games, you are still VERY limited by your ship, or current weapon/armor setup, with these things essentially taking the role of your class.

Jumpgate Evolution dev blog looks at balancing combat {Massively}

Jul 30th 2009 10:14AM I agree completely with JP.

Based on the website and the tone of the interviews, I would say this game is at least 1.5 years away. Maybe longer.

BigRedKitty: It's hunter-pinata time, part III {WoW}

Dec 10th 2008 11:01AM GC is probably my favorite dev yet, but he can be controversial.

In regards to his diplomacy, his method has pros and cons. He seems hell-bent on justifying the changes to even the trolls (which is the majority of the official forums) for whatever reason. Other then that, I think it's quite fine.

In regards to the changes, a few strike me as odd. There are enough hunter raid buff nerfs that it seems that may be the real issue they are getting at. Which is really strange.

I think the big issue with hunters is how easily they are getting to the top of the charts. My guild brings four of them because their DPS is so much higher then every other class, and they require much less upkeep then the melee. Two of our BM hunters are very consistently able to easily break 4300+ dps on Patchwerk, which very few of our other DPS'ers can do, even when signifcantly more geared.

Weigh in on the downtime debacle {WoW}

Nov 11th 2008 11:48PM Downtime is downtime. This has been an unfortunate technical problem exacerbated by poor customer support (just one more hour, lolz!)

That is the beauty of a consumer-driven economy though. If it is really a big deal, the majority of people will come to realize it, and quit in a fit of gnerd rage.

I, on the other hand, will grumble while waiting patiently in the frozen tundra of Minnesota tomorrow night in line for WotLK.