Mar 19th 2012 12:50PM I used to be a total Garrosh hater, now I'm only mostly a hater. Garrosh suddenly coming out of nowhere and challenging Thrall for the warchief title. I honestly had no idea who he was until someone mentioned he was in Garadar and it hit me: he's that loser of an orc that cried into the fire as I saved his damn people for him! And now he comes out of left field, going from mopey doom and gloom to rip-roaren' ready to fight? Huh?
He was mildly annoying in wrath, still didn't like him. The short story was fantastic, that made me rethink the character. The quests in cataclysm were kinda meh, honestly, I saw what they were trying to do with him, but it felt forced. His whole damn story has felt forced to me, like blizz REALLY wanted us to like him and think he was this amazing character and cheer him on.
But to me, he's still that pathetic orc blubbering into a fire while I saved the Mag'har from the ogres. I will be first in line to shove my sword through his chest.
Mar 2nd 2012 11:01AM I had nearly the same idea (I posted further down before reading all the comments), except that mine was a list that automatically checked off items as you equipped them and finished quests. No NPC to talk to, no need to drag stuff to the ethereals, no need to hand it over and forgo vendoring or disenchanting. No need for Blizzard to keep track of all those items floating around your bank in different slots with different gems and different enchants and different "crafted by" stuck on them (they keep saying bank/bag space is a data issue),
And the search interface to find these items? Well looky looky, Mogit already does that exact same thing with a scrollable interface. Just have that be what opens up when you speak to the Ethereals (except with only the available items you've unlocked, not all items) and instead of click-adding an item to the preview window, it's the actual transmog character sheet it's adding it to.
I actually posted this on the official forums just a bit ago, hopefully blizzard takes notice
Mar 2nd 2012 10:43AM Reading this and messing around with the Mogit addon has given me a fantastic idea. What if Blizzard were to use the functionality of that addon: an in-game modelviewer of every piece of armor in game, that you can click on and add to a viewing room style preview. Combine that with a database of all item ID#s in game and a simple check to see if you've had the item (similar to how achievements check off when you equip a legendary or a piece of a certain ilevel for [EPIC! ] and such). Combine that with the database we know blizz already keeps of each character's completed quests. And of course make that the exact interface that opens up when you talk to the Transmog Ethereal NPC
Viola! an in-game, per-character database and UI for transmog that doesn't require anywhere near the data storage of keeping things in your bank, saves you a trip to an from the bank, and doesn't take up space for the player or organizing your bags. You just select a slot, scroll down the options you've unlocked, click it onto the character window and finalize the change.
Feb 8th 2012 10:17PM You also have to take into account that the in-game worlds are FAR smaller than the "real" version of their worlds are. I remember one of the devs saying that in-game Kalimdor is about the size of Manhattan island, but that's only because having a game world that was true to size would mean you'd never get out of Durotar. Kalimdor is actually a full-size continent in the setting, what we see when we play is a very very condensed version.
In reality (well, fantasy-world reality) the shattered remains of outlands, floating there in the nether, would probably be about the size of Asia or North America. You just can't show that, or it would take you weeks in real-time to ride from the Dark Portal to Zangarmarsh.
Jan 1st 2012 9:31AM Mine, every year, is always to not make New Years resolutions. SO far, I've yet to fail it
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