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  • Gaurisk
  • Member Since Aug 23rd, 2008

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Massively84 Comments

Recent Comments:

A spoiler-free look at the Mists of Pandaria beta {WoW}

Apr 4th 2012 5:06PM I was hoping vehicle quests would go away entirely. Let me play my character.

Spiritual Guidance: First hands-on look at the Mists of Pandaria shadow priest {WoW}

Apr 4th 2012 3:00PM Is mana for low level SPriests fixed yet, or is it still a choice between wanding in dungeons or speccing for Disc with the Smite +Hit glyph?

Bring your pals to The Old Republic with a newly extended Friends Trial {Massively}

Apr 3rd 2012 10:46PM @Traptz

"EA needs to stop releasing games before they're finished. "

Exactly. When Bioware:
1. Fixes the game engine,
2. Gets the math running on server side instead of client side, so they can allow macros and UI mods without giving every player a license to write their own cheat codes, and
3. Designs a full complement of classes to replace the CTRL+C, CTRL+V, World of Warcraft placeholder classes in the game now, Bioware will have a game on their hands that I might not mind resubscribing to.

Hyperspace Beacon: Breaking the bank {Massively}

Apr 3rd 2012 10:37PM @Shirvington

I have, and I agree with him. Go ahead, invalidate my experience too.

Hyperspace Beacon: Breaking the bank {Massively}

Apr 3rd 2012 10:36PM @Sean D

My random, uninformed guess: If players are avoiding the endgame Operations in droves, the guild size requirement might be a passive-aggressive way of encouraging guilds to become big enough to consider doing the Raids.

The Queue: Why it's not time for a warlock tank {WoW}

Apr 3rd 2012 4:23PM Because Warriors, Paladins, Druids and DKs all feel exactly the same when tanking, right?

This is the most bizarre and entertaining Dave Kosak interview ever {WoW}

Apr 1st 2012 8:37PM I expected Fargo to be beardier.

The Queue: April Lovefool's Day {WoW}

Apr 1st 2012 3:29PM I'd suggest checking out what little has been gleaned about the ability tooltips for the Monk's abilities. Tanks will almost certainly want staves to cut down on the number of parries and ripostes they hand to bosses, but whether DPS Monks want fast or slow weapons will depend on whether they have bonuses with chances to proc (the reason why Rogues like fast offhands) or whether their attacks scale well with base weapon damage (in which case you'll want slow weapons that hit big.)

It's entirely possible that you'll just end up using the same 2.6 speed Agility maces that Enhancement Shammies use, in which case there will now be at least two classes that get something decent out of Brewfest.

The Queue: April Lovefool's Day {WoW}

Apr 1st 2012 12:47PM There's a couple of parody minigames on the Starcraft site, and Bioware's Space WoW: Same Game, Worse Engine site has a preview of some new gameplay for the Ship Droids.

Kissing cousins: SWTOR's legacy system explained {Massively}

Mar 31st 2012 2:59PM @Graill440

The statement that story gameplay has no effect on the world is entirely fair and accurate. In the multiplayer shared world, not every Bounty Hunter is the guy who won the Great Hunt.

Also fair and accurate: the charge that Bioware has an honesty problem. They still insist that the framerate problem has nothing to do with the engine the game runs on; it must be every player's PC.

I was a two month subscriber before I gave up SWTOR. That entire time, I was nagged by the feeling that I had played this game, with the exact same classes, on a better engine, with better framerates, with a more interesting art style, and with a more vibrant community, somewhere else. I'm reinstalling WoW as I type this.

The only new contributions I've seen SWTOR make to MMO design were the companions and the crew skills, and I hope Blizzard's Titan project copies them.