Dec 12th 2011 8:22AM There will always be abilities we spend the points for and realize later that it was never something we wanted in the first place. Other abilities seem to be beneficial at first, but later we find out are pretty useless.
Eventually in MMOs, abilities and classes get changed. Some abilities will get nerfed while others buffed. There should also be some flexibility depending on the circumstances in battle and class-makeup. Some companies have adapted abilities to be better in PvE, while others seem to fair better in PvP. Some games seem to punish a healer with lack of damage while leveling when their abilities are desperately needed in group content.
I don't consider switching between trees as "easymode" or even as character development. I see it more of a learning process. Do not let people switch on the fly. Give some form of restriction, but let people choose between alternate play styles of the class they chose.
Dec 11th 2011 1:36AM I managed to get a hold of the legendary system just before Isengard released. Obtaining your first legendary is brilliant and modifying your abilities was cool. Then I realized that the legendary weapons weren't exactly... special. You would level so quickly that you could barely get one weapon up, before you had to be rid of it and use another. I couldn't believe that you could actually get them up to level 70.
After completing all the quests, I had about 10 million IXP worth of runes. I can't figure out what to do with them. I can't even obtain a 2nd Age level 75 legendary. I love what was quoted in the article. My opinion almost exactly.
Dec 6th 2011 6:06PM The Instance Finder is a nice tool, but it is only half-developed. The last I checked, it will not search for raids, specific instances, under maximum level instances, or people who are on your ignore list. It has a tendency to pick disliked instances on multiple attempts. There is also the problem of oddball teams - healer, dps, and support (no tank).
I think the heart of the problem isn't finding people willing to run instances, but finding instances with a better reward system. Skirmish raids suddenly became popular because they were perhaps the easiest way to obtain high rewards. If they allowed a system where even Moria & Mirkwood instances were to drop maximum level rewards, then you would see more groups running those.
Nov 26th 2011 1:15AM I was waiting a long time for this video, but I fear that the outfit for Jedi Sage might be a bit feminine. The hats and dresses are nice enough, but are there outfits that might cater to a male character?
Nov 17th 2011 12:46AM No PvE? You have to be kidding. The scenarios of Battletech, the love of rampaging through the different zones in Mechwarrior, the buildup of interesting stories in the franchise, and none of it will be there at launch?
So if it is just PvP, how does this differ from the free Mechwarrior 4 Arena setup they have now? You can only play so many rounds versus other players before you strive to go venturing out in a wasteland because there is a runaway train carrying precious cargo!
Nov 8th 2011 6:05PM I've been exploring the different options of F2P. It seems everyone has a different opinion. A game with a limited free trial (see Lego Universe) is not F2P. I also do not like the games that diminish the game to persuade you in buying items to lessen the frustration. I also don't like when F2P become P2W where specific items or areas provide additional benefits to players. Some F2P games simply provide micro-transactions for cosmetic effects.
The one thing I'm always happy for is a game that is F2P, but provides an alternate way of obtaining the store currency (see LOTRO). I also enjoy games that provide an upfront payment without a subscription (see Guild Wars).
This begs the question: What type of F2P will Mechwarrior Online be? I just don't understand why people say no to F2P games as if there is no value or fun in playing them. Try playing a flash game online for an hour or two; I bet you will enjoy it.
Nov 3rd 2011 10:44PM I think the MMOs out there cater to those with have a specific type of gameplay and those in a situation that would want to play it. Runescape is immensely popular because there are no demanding computer requirements to play it. The game is free and it is widely known. I know a lot of people who go to the public library and play the game for their allotted time each day.
World of Warcraft was popular because it tried a lot of different things, especially building upon their story. Perhaps that is why people are leaving because their story hasn't quite improved since the last couple expansions. I continue to see people flooding into other games like Lord of the Rings Online, Age of Conan, or Warhammer Online.
Yet the economy has made people frugal. They don't want to buy a game and pay a subscription model anymore. If they try a game and then see it is quite enjoyable, then they will buckle down some dollars to keep playing. I know it might be silly when people say "I won't pay $15 for that game" and turn around to go see a movie, but it happens all the time.
Oct 18th 2011 5:37PM For once, I would like to see someone play the game badly. What happens then?
Oct 17th 2011 5:24PM I hate skipping the story, but I hate when the story seems to never change. "Hey there are boars, they are evil, go kill them for me" just wants me to shut off reading and move on. I hate when you are trying to read the text and you get attacked, someone starts the event, or the npc moves. It is as if they don't expect someone to take the time to read it.
That said, most people I encounter don't like to read. They are just too impatient. My nephew would tell me all the time, "Don't tell me what is going on; Just tell me where to shoot!" Sometimes people don't grasp what to do simply because they haven't read the text. I think everyone has seen it in chat channels with any new content.
It is why I like to solo. I LOVE when they have you group up effortlessly, as if you are still soloing but working with other people. That is what I want.
Sep 18th 2011 12:03AM It is kind of surprising to hear about this being put on GOG. I remember the improvement of Starcontrol 2 being released with new animations, voice-overs, and music. All of it was being released for free with it being called UrQuan Masters.
Starcontrol 3 was interesting with its planetary settlements and new ship designs, but just didn't give you the mystery of adventure in Starcontrol 2. I guess it was because it was produced by someone else.