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  • MadMac10
  • Member Since Aug 26th, 2008

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Recent Comments:

The OverAchiever: How archaeology could get a lot worse (and why we hope it won't) {WoW}

Jan 6th 2012 1:25PM I don't mind archeology--it's a great pastime while you are waiting for a raid or when your spouse asks you to keep an eye on the oven. The only thing is the lack of big payoff. When I am digging, I am thinking: I should be farming right now, or I won't be able to afford the enchant on that upgrade I've got my eye on. If archeology could pay off at the same rate that farming or fishing does, it would be worthwhile.

The Queue: Cat picture {WoW}

Dec 28th 2011 12:51PM I used to believe that making raids more accessible meant making more content available as well, but now that Cata is wrapping up, there seems to be so much less content available to me than Wrath or BC did (sorry, that's as early as I can make a claim to knowing about.)

Unless you are an altaholic, there is really very little to do! Even then, leveling alts just means rehashing the same content ad nauseum. But I would rather play my one character deeper than a bunch of characters shallow.

I could do the Darkmoon Faire dailies, but that's only for a week once a month; I could do the Hyjal dailies, if there was anything more I could do with the tokens now that I have bought everything. I could farm mats, but then what would I have to do on a Saturday afternoon?

I have exhausted the Dungeon and Raid finders-- running them at least three times over each week out of sheer boredom. I suppose my guild can try heroic modes, but isn't that just the same content with hotter fires? I'm reduced to running battlegrounds all day, and if that isn't re-used, re-hashed content, then I don't know MMO's as well as I thought.

Do you think Blizzard is intentionally designing exhaustible content? Is there an intentional culling of content--to encourage leveling alts? Could you agree that there has maybe been a brain-drain on content development--perhaps in favor of class balancing and gear itemization?

The Queue: Fun fights {WoW}

Nov 30th 2011 2:23PM Q4dQ:

Running in the raid finder last night, I rolled "Need" on tier tokens, but when the roll came out, some people got a "Role Bonus." What the heck is that? I wasn't able to keep track very well, but I coulda sworn those tokens dropped a whole lot. Can someone roll "Need" twice on the same token & win it? If so, that might be a rat I'm smelling, instead of my upper lip.

Ask Mr. Robot Q&A, page 2 {WoW}

Nov 10th 2011 3:29PM This is a very good tool!

You have enriched my Wow experience very much. Thanks so much for this effort, and I hope that you are handsomely rewarded.

The Queue: Helena Beat {WoW}

Sep 30th 2011 12:49PM This reply is actually directed at Grovinofdarkhour: I used to agree with you, once. I used to think that PVP was Blizz's way of wooing the Xbox crowd, until I tried to explain raiding to my wife. Raid design is a huge drain of Blizz resources--especially compared to the ratio of subscribers who will interact with this content. They spend an inordinate amount of time & money designing--and then tweaking--raid encounters. Subsequently, the developers must be under tremendous pressure to monetize their raids more.

PVP, on the other hand, is just set-it and forget-it. There is a limited number of scenarios (capture the flag, king of the hill, etc.) Most new battlegrounds are just a variation on established basic scenarios. From a development standpoint, PVP design is incredibly profitable--especially in comparison to raid/dungeon design. I can see a developer going, "ok then, I've got your battleground ready for you, now back to tweaking the end-boss."

So I can no longer stand on your side and say that PVP is "ruining the game." Like a benevolent capitalist tide, PVP might just be helping to raise all boats. PVP might be what is allowing us to continue raiding in the World of Warcraft.

The Queue: Sealab 2021 Insider {WoW}

Sep 29th 2011 12:08PM I have a roundabout question for the queue: I was trying to explain some WoW lore to my kid, but couldn't get through. So I thought I'd fire up WCIII to show him what I was going on in Azroth when he was being conceived. I blew the dust off the ol' CD & put it in my laptop. But my laptop told me I needed a different operating system to run the application. So my question is: is there any way I can get WCIII to play on a modern operating system (Win7 or Mac OsX ) without building an elaborate workaround like a virtual machine or something of the kind? What would be super is if Blizz updated the old files on Battle.net & let me download them from my account. Is that possible?

Breakfast Topic: What was your moment of awe in WoW? {WoW}

Sep 9th 2011 6:26PM The first time I met A'dal, I was so laggy I couldn't understand a damned thing. I had to re-roll and go back later to get the gist of that first tour of Shattrath.

Breakfast Topic: What was your moment of awe in WoW? {WoW}

Sep 9th 2011 5:49PM My first moment of awe was more like an "oh shit!" moment to me. I had gotten my first one-month free trial, rolled a Night Elf hunter and proceeded to shoot my way to Darnassus. I found the portal to Ru'theran Village, and sauntered up the boardwalk to the Flight Master. I clicked on him & just clicked the little dot for Darkshore, not knowing at all what was gonna happen. Well, the next thing I know, I am winging over open water. Man, I freaked out! I thought Teldrassil was the entire World of Warcraft-- I really did! I was like, where amd I going? What if I get charged for this? What if I cannot get back? Even the vista of Auberdine did little to assuage my anxiety. As soon as I landed, I high-tailed back to my old tree.

The Lawbringer: WoW in fiction and the GameStop debacle {WoW}

Sep 9th 2011 4:39PM Just a little off-topic: Wasn't "For the Win" great? Easily one of the best scifi of last year. If you liked it, I expect you will also like "Ready Player One" by Ernest Cline. I just finished it and thoroughly enjoyed it.

Ready Check: Dealing with a low DPSer {WoW}

Aug 26th 2011 3:52PM Up until recently, I was still blowing away my teammates with mostly blue gear (shoulders & trinkets--survival hunter.) So I know that gear does not make the player.

On the other hand, I don't think that low DPS should be the only reason to browbeat another player. I would much rather have the DPS deviant than the one who has to spend the first hour of raid time getting everything enchanted & gemmed, or who has to take a 10-minute bathroom/smoke/crack break every half hour.

Look-- I am used to carrying lowbie players. Many of them are are my friends. We have good times together. If I can help them improve where I can, I will. But I refuse to become an ass about it, and I absolutely refuse to exclude them from a social evening. In my experience, they learn to get better through hours & hours of practice-- not through browbeating & "lrn2plyurclassnoob."

I've also noticed that a lot of Cataclysm raids are not about full-on DPS... they are about not standing in the fire, or prioritizing adds, or even sometimes holding off on DPS. I've also seen some low DPSers leave my guild because they were pressured to improve their DPS "or else"-- and then they move on to other guilds more capable of carrying them, getting them better gear, but ultimately capable of teaching them nothing more about raiding.