Nov 8th 2011 5:32PM Bottom line - cataclysm is a business failure. The goal was to push everyone into a 10-man raiding guild and ramp up the difficult 1-2 notches. The (un)forseeable consequence was weekend raiders and casual dungeon runners left and didn't return.
A year ago the hardcore fanboys were insisting that the reason subscriber growth was anemic was due to how easy WotLK. A year later, I think it is safe to say the developers would have LOVED to report that subscriptions were flat.
The good news is that developers are not (that) stupid and are fixing things. LfR/MoP is definitely a return to casual is king. Sorry elitists, your time has come and gone.
Oct 28th 2011 4:45PM Cataclysm was a fundamental failure. While I could write pages and pages of why this is the case, I can summarize it with one simple statement:
Cataclysm forced players into playing in specific ways of playing which completely broke the sandbox feel which is at the heart of any MMO.
Jul 29th 2011 4:44PM The 3.5 speed is too big of a nerf. At 3.5, the 2handed sword is an increase of about 2.6% or so over the 359s while the 1handers are an increase of 5.4% over the old 359s.
If the new sword was 3.6 weapon speed it would also be a 5.4% increase over the 359 weapons, making it an upgrade even with what the 1handers got.
This change smells like yet another instance of class bias (anyone who has played melee vs range knows how one sided cataclysm mechanics are).
May 10th 2011 9:04AM Keep in mind, the 600k drop ONLY counts those customers who have not only stopped their subscriptions AND have run out of time. That is why the February quarterly results didn't mention declining sales.
Never-the-less, these numbers are down from PRE cataclysm numbers (12m was October). Anyone watching warcraftrealms census data has seen this coming for some time and knows it is actually much much worse than just 5% decline in the US/EU regions.
With 3 to 6 month subscriptions most likely the norm to save a buck, the decline will likely accelerate over the next couple months as accounts lapse.
For months I've said the cataclysm model was fundamentally wrong - by killing PUGs, making LFD frustrating, and eliminating social interaction while leveling - the developers have mad serious mistakes that will require a sledgehammer to fix.
Mar 15th 2011 6:12PM "Many of the people that built World of Warcraft are full time on that other team."
Exactly. When reading that quote I couldn't help adding "and it shows"
Aug 26th 2008 4:22PM Why is pressing one key (broadcast to 5 computers side by side) any more/less cheating than 5 complete strangers all pressing the button at once when told to via voice chat?
Seriously, the macro is trivial:
/castsequence reset=target spell1,spell2,spell3
The problem isn't with the multiboxer, it is with the average team who doesn't know how to work together well. A well coordinated team will ALWAYS demolish a single person playing multiple toons. No matter what the setup is, it won't be as good.
Oh, and if 5 shammies can insta kill - it sounds like there is a problem with their class balance in PvP, not a problem with multiboxers.