May 7th 2009 2:38PM I've known pugs better than guild runs, in a guild run you get lazy ppl, slow ppl and afk ppl that despite the attitude "might" get a 2nd chance and not get kicked of the run. In a pug that doesnt happen, 2min afk/dc and you are out baby, you came in blues/greens you're out, you don't even put 2k dps, you are out, therefore ppl try their best to impress. Another thing is loot, in a guild run you compite w the loot system, and sometimes ppl know is not their turn in looting, so they slack. In a pug is basically free roll, so ppl are eager to kill the boss.
And BTW Ulduar 10 is very puggable, 25 is other thing. 3D OS is also puggable, only by a good leader w right conections.
Mar 24th 2009 9:59AM I made a mistake, currently you can not raid buffed get 2% from MOTW , meaning raid buffed a warrior today in my calculation gets 3894AP, the gap between 3.1 and now is minor, but still shows a warrior winning now, so it's still a nerf.
Mar 24th 2009 9:54AM It is clearly a nerf, but can only be really measure by the change in gear buffs (enchs/gems/glyphs):
lets say Jimmy warrior has 3400AP and 700str UB:
meaning he has 1400AP from str, and 2000 AP from other means.
3400 AP + 10%= 3400+340= 3740
UB at 3.1live:
700str + 15%= 700 + 105 = 805 str = 1610 AP
(w the 2000AP from agi/pure AP then 1610AP+ 2000AP)
total: 3610 AP
this is a nerf of 130AP, now lets see w some raid buffs:
Today buffed (only MOTW+BoK):
700str + 10% + 2% = 700+84= 784str --> 1568AP
plus that 2k constant = 3568AP + 10% from ImpBersk gives a total of 3925AP rounded up.
3.1live Buffed (only MOTW+BoK)
700+10% (kings)+2%(motw)+15% imp bersk =889str
equals 1778 AP + 2000AP = 3778AP total
the loss now is bigger: 3925-3778= 147AP
(I'm not using Might/BS in the mix that would make the nerf bigger, but i'm not using HoW/Str Totem either.
that 2000AP from enchs/AP gear gets very buffed in the current build, thats way is a nerf, nothing will get clear until the gear/enchs gets modified (if), the nerf shows the lack of str in a lot of ear/enchs, if this get fixed somehow those numbers wil get better, but i dont see a real buff, if was done to reduce the TG nerf they must rethink it.
Mar 16th 2009 10:57AM Omg thankyou, i deal with those desitions everyday I log, as a GM and Co-RL it is a pain when they don't recognice your effort, when I pass on gear to help the rest and overall make the raid progress. Ppl wanting to bring their alts to raids in farm, ppl in alts at the time to start the raid and wanting to finish some heroics, ppl wanting this and that piece of gear when they are just try outs, ppl not logging in the hard raids when the rest was already cleared and still trying to form the group to go, even having to phone ppl to see if they will log or not.
But sometimes they do and you feel good that your hard work wasn't unnoticed.
Feb 3rd 2009 11:31AM W/e is on tankspot and has Ciderhelm or Sartrina's aproval is godspell for tanks, so 6.5% it is. That site is the bible everytank should read.
Feb 2nd 2009 11:33AM Agree with most of the people here, about DK tanks:
Get +def gems ONLY if you are bellow 540, beyond that use item stats, dont extra gem for def wich is useless.
After defense: always +stam (rise the hit with items stats again, don't tell me there aren't), hit can be found decently even in blues, IF the bonus is stam gem only Dodge/stam if red.
NEVER EVER gem with parry, for some reason a lot of gear comes with more parry than it should, and dodge is always the way to go.
about expertise: use 1- talents, 2- item stats, If you are overgeared +stam all the way.
Jan 24th 2009 9:34AM exactly, I'm or pretty much always being the MT in my guild, due the amount of time and research i've put it in the task. ATM i'm also the raid leader for naxx25, and I do got shocked to see how protadins got a huge buff in threat, I have this prot pally fellow tank that pretty much MT half of the fights due the fact dps needs to rush enrage timers and it would be stupid of my part to ignore that. Otherwise being MT and direct a raid is not always practical due the lack of visibility a MT usually has.
But yes in my server now we have this huge increase of warrior/pally tanks suddently that has affected the balance. Holy pallies are now a rare breed w all these ret/prots.
Dont fool yourselves, blizzard tends to hear the mayority and there's a lot of QQ and selfishness in that group. they did affected the balance.
Dec 31st 2008 2:54PM I'm a wow player since its release, i consider myself a very good one and somehow raid active but let me be clear since is not the 1st time I see WI flame in some degree at any1 who even suggest that mmorpg is bad.
Ok news for you, they are not good either, and you should stop trying to justify the hours spent weekly playing a fantasy reality like it was some sort of skills provider, that Tom Cruise or w/e famous personality plays wow doesn't make that even worth to mention, I myself recognize it, luckly I dont left out my RL but still is very time consuming and a big amount of kids are wasting their times there. Could very well become a habit, like smoking, which is a personal choise but still unhealthy.
I don't think somebody saying that WoW is bad for some range of the population in some way makes them bad, they might be telling the truth you know.
the only ppl getting 100% benefits for the game is Blizzard stock holders and their wallets, good for them, and good for us to play it but we're losing something in the process and they don't. (time). my 2 cents.
Dec 31st 2008 10:34AM Sry but that kind of 1 elitistic group raiding 10man screwing the rest publicity is a bad one, I would'nt join any tipe of guild such yours.
My guild tried to do that w one group in naxx and i said screw that and took the rest of the ppl, in fact my group from the ppl not happy cleared naxx10 in 1 week and theirs havent, rofl.
Dec 29th 2008 10:31AM Note to your guild about DKs:
They are the best caster tanks, (even in DPS spec) keep that in mind next time you deal w spell dmgers from the beggining to save some wipping hours.
I had a similar question in 10man, which is actully harder for naxx than 25, we have a SP/EnhSham combo in our 2 healers group fpr the back horsemen, so they can heal themselves. Would that be enough? Ehn shammies can do crazy heals now w the thing that procs mana w dps.