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  • Dymphna
  • Member Since Aug 27th, 2008

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Recent Comments:

Breakfast Topic: Do you like PvP? {WoW}

Apr 3rd 2012 9:50AM I like PVP in a context that is well designed for PvP. MMOs are typically NOT that context. For PvP to be enjoyable, it has to be an overall level playing field. This exists in games like most MOBAs and Starcraft. In MMOs, there is always disparity between the two sides: gear, levels, etc. I can't take PvP seriously when it is in a setting that it is just never going to be close to balanced.

Breakfast Topic: How do you feel about Mists of Pandaria spoilers? {WoW}

Apr 1st 2012 10:41AM Gameplay systems spoilers don't bother me, and I enjoy reading up on it. Additionally, I may very well main a panda monk so the new panda start zone I experienced in beta isn't so much of a spoiler to me, knowing it will just expedite my leveling. Possibly even a bit more horde side for the sake of testing, since I won't ever be leveling horde in retail.

However, things like the story in the 85-90 zones I am actively avoiding, and won't be exploring in beta. I want that to be a fresh and interesting experience when I go there, whether it's with my new upcoming monk or one of my 85s.

Blizzard opens the Mists of Pandaria floodgates for 100,000 annual passholders {Massively}

Mar 31st 2012 3:22PM @Utakata To be fair, the way they have been talking about implementing warlock green fire is more than just a glyph and flipping a 'green fire' switch. They've been talking about doing it as a quest chain, which would require actual development time on their part. Who knows if that will see the light of day of course. Plus that'd probably mean they would be spending a lot of development time on putting something in special for each class, which was part of the reason they got rid of class-specifics to begin with.

Blizzard opens the Mists of Pandaria floodgates for 100,000 annual passholders {Massively}

Mar 31st 2012 10:33AM @slickie Yeah, Cata was weak in the end-game zones, it's strength was actually the revamped 1-60 experience, which I think was where most of their development time went. Unfortunately, for long-term players this meant very little. Even if you are leveling alts, assorted BoAs, guild buffs and the like make speeding through 1-60 without actually seeing much content super trivial.

Good for newcomers at least though. Mists, Wrath, and Burning Crusade do seem all around more cohesive for endgame stuff though.

Blizzard opens the Mists of Pandaria floodgates for 100,000 annual passholders {Massively}

Mar 31st 2012 10:31AM @(Unverified) Mostly you're accurate, except about the talent system (which is generally a big improvement in concept, though individual talents here and there need reworking pretty badly). The reworking of glyphs was actually the most pleasant surprise, since they were about as cookie-cutter as talents were before.

Also hard to say what cap is like, but since LFR is here to stay, yeah it'll probably be pretty similar. It worked out well for them, so would be kind of surprised if they changed that significantly. Looking like they want a few other 'casual' type things for endgame, but more or less I imagine it'll be about the same type of dungeoning-raiding.

Ask Massively: A confluence of awesome edition {Massively}

Mar 30th 2012 5:49AM @DevilSei FFXIII-2, only one dash.

ME3 and FFXIII-2 were both pretty fun? Though for pretty different ways, since they are essentially two different genres.

Newest letter from Naoki Yoshida outlines the plans for Final Fantasy XIV's next patch {Massively}

Mar 27th 2012 2:34AM @JohnD212 Adding more content is one of the things this needs, I've never heard somebody complaining about a game adding MORE content. As stated already, people are going into this game with the wrong attitude about characters.

This is not an MMO where you need to have 12 different characters to really experience each kind of class. It's the same as FFXI where you have your ONE character, and it can experience all content and all classes. The only reason I could possibly see you wanting more characters is if you really really wanted to try another race, which is essentially a purely aesthetic choice. Even then, it'd be a terribly inefficient way to play the game, leveling multiple characters.

Beta Testing 101: How to stream your beta sessions {WoW}

Mar 25th 2012 2:25PM Any suggestions for mac users? Last I checked there wasn't a version of xsplit for mac. I do most of my gaming that I'd stream (SC2, WoW, etc.) on Mac side of things...but I'm not aware of what the most popular mac solution is.

All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at {Massively}

Mar 20th 2012 7:17AM I'm pretty excited for it, and a lot of the info coming out has reinforced that. Do I expect it to be that big news on this site? Not really, the site community has a general anti-blizzard sentiment for a variety of reasons. Anyone who actually cares about wow (and there are tons of people still) are going to be over on WoW Insider for the most part.

Still, it's obviously big MMO news, so makes sense its over here. Whether you hate it, love it, or don't care about it, WoW is still the biggest MMO out there.

The Mog Log: Point two one {Massively}

Mar 18th 2012 5:22AM @Monkey D Luffy Those aren't facts, those are opinion. Stating that your opinion is a fact doesn't make it so. Especially the claim that the game you liked the most happened to be the last Final Fantasy, and what the company itself actually does doesn't matter, because you said so.

That aside, if they were to make FFXIV exactly like FFXI...why play FFXIV? Everyone would just play FFXI, and for good reason. A new game shouldn't be a carbon copy of another game, or you'd just play the original. That's a reason so many 'wow clones' don't do exceptionally well, even if they are good games, cause people would just as soon play wow.