Mar 3rd 2012 6:22AM Eh, damage meters, not threat meters. I do believe winning the threat meters to be a central part of playing a tank!
Mar 3rd 2012 6:20AM To be honest, I wish they'd just reverse to Vanilla style warrior tanking. Where threat has more to do with high threat abilities rather than dealing damage. The return of sunder armor, in other words. Make it impossible for tanks to do even close to the damage of DPS classes - even in 5 man dungeons - but improve the threat gained from some key abilities. Make that threat gain scale with item level.
I don't see why tanks has to do so high damage. You don't play a tank for winning the threat meters anyway, right?
And if that mage is still taking aggro in the beginning of the fight, let him die and think twice the next time he blows everything before the tank has a decent threat lead.
Mar 1st 2012 5:15AM After playing Battlegrounds since Warsong Gulch and Alterac Valley was released in Vanilla, there's one thing that annoys me more than anything. Here's an example: I guard the flag in Mine in AB. There's four other players there with me. We've just lost a base, and need to take a new one. No one's attacking Mine, so I start heading towards Farm. Everyone follows me. I realise Mine will be left unguarded, so I start heading back again. Again, everyone follows me. I tell the others "go Farm, I'll defend". One of them seem to want to go, but when he realises no one is following him, he return again. I think, screw this, and I go to Farm anyway. Everyone goes along with me, and a few seconds later Mine is lost.
This happens in every other AB-style battleground. But the same thing goes for the rest too, even though it's not as apparent. Is it really that hard to make a decision on your own? It's so frustrating to see a hothead who have no idea how to win the battleground rally everyone on his stupid mission. It's as if the majority of players have no will of their own.
Feb 24th 2012 10:00AM So you would actually argue that every change in the game has been for the better for everyone? I find that -very- hard to believe.
When I think back to the time when I was waiting for everyone to arrive outside of UBRS, I have lots of fond memories. I learned to know a couple of very good friends that way. Those memories are filled with nostalgia to such an extent that I can't say if I'd like that back or not. Most likely, I wouldn't - standing there waiting for sometimes 30+ minutes wasn't that fun. I just remember it fondly because of the rare occasions when I had fun getting to know a new friend.
On the other hand, say I preferred 40 man raiding over 10 and 25 man raiding, simply because I like raiding with as many people as possible without making it too crowded. Who are you to say that 25 man raiding IS better, and that my preference of 40 man raiding is just based in nostalgia?
Feb 24th 2012 8:43AM I can't help but feel that blaming it all on nostalgia is a bit of a cliché. Of course, nostalgia is always involved when looking back at a fond memory, but when it comes to Vanilla WoW (or other expansions, for that matter) anyone who even attempts to make a claim that something was better then than it is now gets shouted at to remove the rose-tinted goggles.
Saying that it's just nostalgia is also saying the game has either A: not changed a bit or B: only changed for the better. Any reasonable person would agree that both options are impossible. And accounting for the vast changes that has happened to the game, it's very likely that, by now, a quite large amount of the players did in fact prefer the older versions over the new one, nostalgia or no nostalgia.
Dec 21st 2011 12:23PM Sweet. :)
Dec 21st 2011 12:22PM Sweet. :)
Dec 19th 2011 10:54AM Sweet :)
Dec 17th 2011 6:44AM Looks really cool!
Dec 16th 2011 10:34AM Pretty cool :)