Feb 13th 2009 9:12AM Of course, please to be keeping in mind how damage is taken in the fight.... for example:
towards the end of Loatheb
during Ice Block/air phase of Sapph (or while standing in a blizzard--why are you standing in a blizzard anyway?)
during Vortex on Malygos
I have had warlocks kill themselves in these fights because they life tapped right as they or a large percentage of the raid were taking high damage. (Just to show that I'm not picking on locks tho... I've also had Ret Pallies kill themselves on Loatheb with Seal of Blood.) =P
Jan 16th 2009 12:47PM I actually hadn't caught that they were changing the healing T7 set bonus. I'm an old school druid (raised in the days when the 31 point resto talent was Innervate) and Rejuv and Regrowth were the only raid spells you really bothered to cast (well, if you weren't brezzing someone.) I've always been fond of Rejuv--it's the most powerful HoT in the game. My current gear build focuses on it, with the glyph, the Idol of Awakening and the T7 bonus. This brings my rejuv cost to 345 mana in tree form (about 40 mana less than Lifebloom) and I can keep that rolling almost indefinitely across 5-10 targets. Although rejuv is slow, it excels in long fights where raid damage is consistant or as a long term preventative on those often hit with random damage (like melee). (I topped healing meters with it in the Sapphiron fight, sans frost resist.)
I suppose they realized how efficient this was and wanted to move Lifebloom back to being the most efficient spell. Ah well, perhaps I will have to pick up an Idol of Lush Moss and go back to more Lifebloom spam.
Nov 25th 2008 12:44PM This is more of a meta-lore question than a world lore question but I'm still curious. Before the 3.0 patch, for a little nostalgia, my guild took a trip to original 40-man Naxx. Everything looks pretty much the same but I wanna say that New Naxx has been scaled down--dimensionally, not just gear/player tuning. Classic Naxx seemed vast and empty with 15-20 players in rooms obviously designed to accommodate 40 people. New Naxx feels large, yet comfortably sized for 10. Did they change the scale, or am I just imagining things?
Oct 9th 2008 5:50PM My guild is currently looking towards raiding in Wrath. As the healing lead, I've been following the discussions in the beta forums on the worries the healers have with the new mechanics--primarily healing effiency and mana management (I never thought I'd see the day that healing rotations were needed again!) I'm curious then if the new raids (10 and 25) are going to be using roughly the same comp as BC (2-3-5 and 3-7-15). With such heavy emphasis placed on mana management now, are the raids being designed for fewer dps? Or, given that it is likely fewer players will want to heal, are the raids going to be able to manage with fewer heals? Just curious if you've noticed any changes in this area.
Sep 20th 2008 11:32PM Hey Ed. I know that the PTR does not equal beta. However, the PTR build gets the SAME build number as the beta patch, and the same talent changes apply. Inscription is in the PTR and has been getting consistant updates with every build. I realize that something named "Northrend Inscription Research" is probably only in Beta. But something named "Minor Inscription Research" that can be learned before skill 375 is something that might be on the PTR. It wasn't an unreasonable question to ask if I was missing something with this one. If it's only currently on Beta, that's fine. I just wanted to know. =P
Sep 20th 2008 9:13PM So... I'm on the PTR and just learned a bunch of the new inscription recipes. Unfortunately none of them are ones I can skill up past 350 and there don't appear to be any buyable or dropped inscription recipes to learn. =P However, I was looking for this Minor Inscription Research in what I learned and I can't find it. According to WoWHead it is supposed to be available somewhere around skill 125? But I can't find it on any trainer, in my spell book, in my Inscription list or even lying around on the ground somewhere next to a trainer. How do you learn this? Or is this only available in Northrend, despite the fact that it is a 125 level skill?
Sep 4th 2008 3:07PM Agreed, VERY good choice on Blizzard's part. I also would still like to see these titles (many of them were very cool) but definitely as the reward for quest chains, exalted factions or other accomplishments (such acquiring every recipe for a profession, or having created a certain number of top-end recipes.) Here's hoping I can someday be Archdruid or Iron Chef Grayclaw! =)
Sep 3rd 2008 12:24PM My friend and I were polishing off our last levels to 58 in WPL the other day and did the quest chain that ends with Defiling Uther's Tomb, where you have to kill the priest guarding the Tomb and then get a little lecture from Uther about Forgiveness. My question is: Why is High Priest Thel'danis... a Night Elf? Wowwiki was sort of vague and less than helpful--something about him really being a High Elf stuck in a Night Elf's body? Is there anything else we know about this guy, and why, of all people, is HE tending to Uther's Tomb, instead of say.... I dunno... a former member of the Silver Hand? Inquiring minds want to know!
Aug 31st 2008 12:53AM Agree with pretty much all of the above. A real waste of some very cool titles. I raid with an end-game guild and have played this game since the first beta, but I also have a job and a life. I will never be able to get any of those titles, like Archdruid (despite having played a druid for 3 years) or Grand Master Leatherworker (despite having leveled LW since I was level 5 and could first pick up the profession and never dropped it for anything else). Nor can I get Plainsrunner, despite having leveled to exalted with TB and most other Horde factions.
I honestly thought Blizz learned their lesson with what happened under the old PvP Rank system (Anyone remember what happened to the people who got Grand Marshal and High Warlord? Ever see them around? Seriously? And this was even a title that more than one person could get!) It is cool to see the people who got some of the middle officer ranks, but you never see the high ranks any more, or if you do, I bet you dollars to donuts the player isn't the guy who actually *got* that title to begin with. The 24hr/day guild-funded grind burned people out.
Grinds like this aren't fun. Let's hope this gets changed.