Jul 16th 2010 11:01AM The last statistic (moto crashes UP 13% from 2005) really bugs me, because I'm a rider.
I'm also a firm believer in wearing the gear and taking the safety courses. I want to be a good rider, and make it to where I'm going.
But all of that really isn't worth much if the car drivers are allowed to be complacent - I'm not the one driving a 1-ton weapon around.
A lot of people don't like bikers, for various reasons. We look like hoodlums, the bikes are loud, we cut thru traffic when a car can't... I get that. It's still no reason to kill someone by being careless, and "I didn't see him" really sucks as a eulogy.
Thanks for reading, and please drive carefully, not just for your sake, but for the other people you may encounter along the way.
Nov 13th 2009 6:36PM This isn't just a WoW thing. Many online games had PvP 'tacked on' and then went through an incessant cycle of 'balance' nerfs that negatively impacted the PvE game, all for a section of the playerbase that didn't even exist before PvP was added. I cite City of Heroes as an example, which after SEVERAL years worth of major patches and content releases, still doesn't have PvP that attracts more than a small percentage of players, is STILL subject to min-maxing and griefing (drone teleporting, anyone?), and has resulted in more nerfs to the game than all of the other 'balance' issues combined. The devs are trying hard to make things fun for everyone, but ultimately, they end up just pissing everyone off, when the topic of PvP 'balance' comes up.
I'm not saying that the PvP folks aren't a valid section of the playerbase, but I AM saying that a game designer should never change a game to recruit people they may have initially overlooked. If you want to appeal as a PvP game, then design the game with that in mind from the beginning.
Otherwise it becomes a battle between the PvE players and the PvP players, and the developers have to bounce back and forth between them to 'placate' whichever group feels it's getting short-changed. This in turn makes everyone (PvE and PvP alike) hate the devs for losing sight of the game itself.
In my mind? PvP should be either designed in at the outset, and the classes written up with that in mind, or implemented in such a way as to encourage teams and large groups where different classes can synergize each other's talents and abilities against their foes, rather than one-on-one jousting which will never be 'balanced' across different classes.
Mar 9th 2009 1:41PM The display isn't a touch screen, it just shows you what your steering wheel controls are set to. So you know that under your left thumb, for example, is your Volume Down, or whatever. You never have to take your hands from the wheel... but also you don't have to LOOK at the steering wheel either.
As for personal preference, I like my displays to be above the wheel, not through it or behind it. I also ride a motorcycle, though, and so it's important having gauges and such that are within one's normal field of view. (Still waiting for a REAL in-helmet HUD, so far there have been external projectors and indicator LED's, but what we need is a translucent display within the visor... or in this case, projected on or displayed within the windshield of a car.)
Sep 2nd 2008 2:45PM Now that's a nice printer.
I'm just thinking of all the art over at DeviantArt that needs to go up on my wall.
So, yeah. This thing come with the ability to frame/matte the printouts? if not, no biggie, I can do that manually if needed. :D