Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • fool
  • Member Since Sep 3rd, 2008

Are you fool? If So, Login Here.

WoW7 Comments

Recent Comments:

The Colosseum: Ogc the Warlock {WoW}

Jun 1st 2009 1:20AM More than anything, I like his positive attitude, and his advice: "have fun". The things you enjoy will be what you are good at (not just in wow, but in life, as well).

Ready Check: I'm more hardcore than you {WoW}

May 31st 2009 5:11AM
"Part of the harsh treatment of new raiders, aka 'scrubs' or 'bads' in EJ parlance, is simply a desire to make ourselves seem more important, more worthwhile."

I would like to state that here you are mistakeing people the people who hang out at EJ / understand the culture / actually do the theorycraft with the people who go there, read stuff (and maybe post and get banned) and then think themselves better than everyone because they managed to get some epics (the second group are far more likely to insult people in this way than the first, unless of course you break the ej forum rules, in which case, you deserve what you get).

Ghostcrawler on the future of 5-mans {WoW}

May 26th 2009 1:43AM I believe a simple solution like making the daily heroic be worth 100g but consume 8 of your daily quests (for example), thus making the heroic competitive in gold/hour with the other dalies, would be reasonably effective. Alternatively, I would like to see something like the BC dungeon-potions / consumables (make the marks of the illidari equvalent drop in 5-mans, for example). Mounts or pets could also work (say, for example, Champion's seals on end bosses).

The Queue: Locke {WoW}

May 8th 2009 8:20AM The thing is, raiding is a complete package: it is not just about rocking up and spending 24 other peoples time throwing yourself at a boss with minimal effort, its about being prepared, working together to do your best as a team to achieve something. As a raider, you enjoy the feeling of progressing as a team, of improving your performance, of being the best you can be, and finally downing the boss, if it took you a day, a week, or a month of learning.

If members of your group went afk half way through a boss fight, you would get irritated at them for wasteing your time. If a healer in your group short on mana refused to use a potion (or forgot to bring one), you would be irritated at them for wasteing your time. In both cases, your irritation is verymuch valid. In the same respect, you should understand that people will be irritated at you if you are wasteing their time, be it by not paying attention, standing in the fire, not useing appropriate consumables, or not putting a little preparation into an appropriate pve spec and rotation. If you rock up to a raid with a pvp spec (for example), you are wasteing everyones time, and they have every right to be irritated at you.

Being the best you can be is fun. There is still room for individuality: most classes have at least a few strong configurations that are close enough to each other that you won't be wasteing anyones time, and even if you have the same setup as someone else in your group, you can demonstrate your individuality by your performance: be at the top of your game, pay attention to your surroundings, put out strong damage, don't take any avoidable damage, help your group in whatever way possible. You will find that it is immensely fun to be able to look back on a night and think "I was awesome" or "I improved since last week".

If all else fails, and you really must be individual, play a healer or tank. There is far more room for style and individuality in healing and tanking, many more situational tradeoffs, more cusomizing yourself to your playstyle, your group, and the encounter. That being said, in the end it still comes down to performing your best, and enjoying it.

Spoilers: Preview of Algalon the Observer {WoW}

Apr 22nd 2009 1:06AM With one hour of wiping a week ... here's hoping for the sake of good players everywhere (note: that isn't me) that he is harder than pre-nurf M'uru.

Ghostcrawler on the mechanics behind Armor Penetration {WoW}

Apr 20th 2009 2:35AM Maths is, imo, what makes wow such a great game. The game itself is kinda boring, except on those first boss kills, but EJ keeps me entertained for countless hours.

Misery and company {WoW}

Sep 3rd 2008 1:16AM Ideally, to make this work, they should make 3% spellhit attainable through say, a foodbuff + a mana oil/elixir: that way, you aim to get hitcap-3% from gear, and if you have a shadowpriest/boomkin, you take +spelldamage food/buffs, but if you dont, you take +hit food/buffs. This way, you don't have to carry a "spriest in group" gearset around vs. the alternative, you just select your other buffs based on their presence/absence.