Feb 6th 2009 10:15AM Shadow is fine in PvE. Mind Sear is awesome, and our single-target DPS is pretty competitive considering we're an offspec of a healing class (I'm consistently over 4k DPS on 25-man Patchwerk nowadays). The days of chain-chugging mana pots like we did in BC are (for now) gone - I can count on one hand the number of mana potions I've had to use in Wrath raids thanks to IST, smart timing of Dispersion, and shorter-cooldown Shadowfiends (although, having the damn things not suck in so many fights would be nice!)
The issue is, as it always has been, our survivability - which is why we suck in PvP. It's even worse for Holy and Disc, because at least Shadow gets a snare removal (which will let us get a whopping 3 yards away from the rogue or warrior before the snare is reapplied). We get looked at by any of the melee classes and we immediately collapse like a house of cards. Our "ramp-up time" is too long, and as we know, sustained DPS (which we are) is a joke in PvP. Our burst capability is almost nil.
Blizzard needs to either decrease the amount of time it takes for us to get started on a target (VT, DP, SW:P, VE, then start casting actual damage spells!) or give us a burst DPS spell to take advantage of the amount of time it takes us to get going. How about a Swiftmend for DOT spells?
Nov 10th 2008 2:21PM To the people discussing their non-shadow leveling/healing specs:
The holy/disc columns are thataway ------>
This here is my planned level 80 build: http://wotlk.wowhead.com/?talent=bVcbzhZZG0fVRfzfiqfzAo
I've already got 7/0/54 - priorities for 70-80 are to pick up Improved Inner Fire from 71-73, then Inner Focus at 74. Improved VE 75-76, 5th point in Improved Mind Blast 77, then Meditation from 78-80.
I'm not 100% sold on Imp. VE, but I've heard that the threat reduction from Shadow Affinity is not needed at 80 (thanks to the inherent Shadowform threat reduction and the Fade change). Given that, I could put points into Blackout (meh), Imp. Psychic Scream (and Silence, if I shift a point there) but those are pretty meh as well. Psychic Horror is a "lol, no way" talent, and I'd have to dig deeper into Disc than I want to to get anything useful there.
Nov 6th 2008 3:05PM Beep beep, all aboard the "needle in a haystack" express.
Nov 4th 2008 10:49AM This is a really, really, really good patch for us. Boosting the base damage of 2 of our 3 DoT spells, making the SW:P glyph awesome and creating a wonderful new one, AND adding an incredibly powerful effect to Shadowform (granted, I've only got ~15% crit, but that's still a huge boost).
I love shadow :D
Oct 20th 2008 10:31AM Both are much-needed buffs to our lackluster choice of glyphs for PvE. Most of the priest ones are either PvP oriented (shield, dispel, fade), raid healing oriented (shield and dispel again, also flash heal and renew), or just plain not worth the slot (shackle undead, mind control, power word: fortitude, etc).
Seeing as SW:D isn't a great DPS boost right now (I've actually cut it out of my raid casting cycle entirely, though I still use it in heroics), I'm glad I won't have to worry about picking that up once we get to Northrend.
Oct 20th 2008 10:26AM My talent build is 99% identical to yours, with one exception: I took 2 points out of Twin Disciplines and put them into Shadow Affinity. I don't like being an aggrowhore. The plan from 71-80 is pretty obvious: fill out TD, get Imp. Inner Fire, Imp. Fort, Inner Focus, 2 points of Meditation. A simple enough PvE raid build. I might shift a point out of Shadow Affinity to fill out Meditation, I'm gonna have to test the waters on mana use first.
Re: Dispersion's PvE usefulness (or lack thereof!) - I've only really found it useful for mana regen durring long boss fights, but there was one time it was awesome. We were fighting Azgalor and a lot of the melee DPS weren't accustomed to the new Rain of Fire graphic, so they all died. A couple crucial healers got doomed late in the fight and we were out of soulstones. Eventually the MT bit the dust, and after Azgalor whacked a warlock and a hunter, he turned to me. I popped Dispersion and tanked him for the entire duration (he was hitting for about 2k), which gave a spare doomguard tank time to get into position and grab the boss. Of course, as soon as Dispersion ended I ate a crit for 31k, but for those 6 seconds, I WAS A GOD. It was awesome.
My philosophy is that if you're going to go 57 points into Shadow to get all the crucial talents (Twisted Faith, Shadow Power, Misery, etc), you might as well take a point out of something else and pick up Dispersion. It's not the greatest spell in the world, but it has its uses, especially for someone like me who puts full DOTs on every single non-CC'd mob in a heroic.
Oct 15th 2008 9:36AM I rarely used VE anyway (lol, aggromagnet) so the nerf to it is something I could care less about. But a buff to DOT power based on crit is something that I'm looking forward to. Last night I was critting for 4k with MB/SW:D solo (previously, I was only getting that much in raids when a warlock had Imp. Shadowbolt on the mob) and Flay crits between 1400 and 1700. This is with about 1250 spellpower, not including the Crusade card.
I liked the BC utility of shadow (a LOT!) but the shift towards a more DPS-type class is one that I'm enjoying. Yes, we may not fill the same utility role as in BC, but we still fill one very important utility - once they're implemented, we'll be able to switch to a healing spec instantly if need be.
"But I don't heal!" you may shout. Well guess what? If you want to remain a raider you're going to have to do it occasionally. We're a DPS/healing hybrid now. Deal with it.
Oct 14th 2008 12:52PM That's correct, but healers are going to have a rough time because a lot of them got used to downranking. DPS has never really done that (and with good reason!) so it'll be less of an adjustment.
Although, 1 potion per fight is sure going to make shadowpriesting interesting...
Oct 14th 2008 12:12PM I highly doubt that we'll see casters rolling on melee items.
Also, some of you need to keep in mind that not ALL stats are being equalized. Just because an item has high spellpower DOES NOT mean it will be good for a healer - imagine a mace with 200 spellpower and 25 hit rating. That hit rating makes it more of a DPS item and guilds will have to prioritize that accordingly. Likewise, healing items are more suited to having spirit, mp5, and the like.
Yes, there will be some people who ignore that, but the sky isn't falling. Take a deep breath and relax.
Oct 14th 2008 12:01PM That's pretty much correct. I've spent the last several weeks shifting my gear away from +shadow damage on my SPriest (I was only using the Frozen Shadoweave robe/boots and the Nethervoid Cloak) and towards more generic spellpower gear. There's a good list of 3.0 raid gear on Shadowpriest.com here:
For what it's worth, you can get a lot of good stuff relatively easy - I managed to get the PvP necklace, the Tormented Demonsoul Robes, Boots of Blasting to fill a +hit gap (and provide extra crit) and two +healing items (ring & cloak) from ZA that are going to make a big difference.
For one, I'm happy about the spellpower change. I've been full-time shadow for years now, and I'll finally be able to try out a healing spec with gear that's actually suitable for it.