Mar 28th 2008 10:26AM Depending on your perspective, AV favours either Ally or Horde. Specifically...
If you only care about honor per hour, AV favours the Horde. The IB GY chokepoint will reduce substantially the amount of honor you get in a loss, since most ally losses (in my experience from playing both Horde and Alliance in the Shadowburn battlegroup) can be directly attributed to failing to penetrate a Horde D at IB GY.
If however, you care about winning, then the battleground most certainly favours the Alliance. Should Alliance actually offer any resistance at their chokepoints (though to be fair, most AV's I've played in recently have had only weak D by the Alliance, but that's a mentality issue, not a map issue), they have potentially 2 chokepoints even more evil than IB GY. It's quite possible for an Ally D of 15-20 players to hold off 20-30 Horde at Stormpike and/or the Bridge for the entire game. It could be argued that if the Alliance doesn't penetrate the Horde D at IB GY here, that they'd lose on reinforcements, but really...rf Alliance does the proper thing and recaps their bunkers (which again, I'm afraid to say, doesn't usually happen, even though the Horde players have demonstrated time and time again how effective backcapping is, and even though the Ally players probably would have an easier time of backcapping than Horde does), they will win on reinforcements easily.
Mar 16th 2008 7:00PM I'll put my money on a resurrected Kid Icarus.
Mar 7th 2008 8:06PM 'locks have no counterclass?
twh, let me introduce you to the Rogue, and the Paladin. They both have ways of locking us in stuns, and of totally wiping any DoTs we have on them. 6 seconds in PvP where we can do nothing to them is death for us, without question.
Mar 1st 2008 6:50PM Golden Draenite, Talasite, Nightseye and 2 Living Rubies here. Exalted with the faction however.
Feb 28th 2008 8:38AM Buuty, it's clearly obvious you don't know what you're talking about. Warlocks, the most powerful and balanced class? How soon you forget every single nerf bat we've been hit with since BC. Warlocks already lack a real escape mechanism (non-Affliction locks only have Death Coil and the easily interrupted and diminishing returned to death Fear), and are locked into using pretty much just one school of spells (Fire being practically useless without big changes to the Destro tree). And heaven forbid you take anything outside of the cookie-cutter spec for PvP into PvP, or the cookie-cutter spec for each level of raiding, unless you want to be just dead weight to your team.
Feb 25th 2008 5:08PM Retribution? You already had your retribution on 'locks with the Fear nerfs, and the nerfs to DoTs with resili in PvP. Things are steadily moving back to the days when 'locks were a liability on raids, and were a free HK in PvP. 'locks need *buffs* for survivability at this point (outside of cookie-cutter SL/SL spec), not something that's encouraging us to abandon Stamina, the only thing that barely keeps us up.
Feb 21st 2008 8:15PM Honestly, what's the problem all these raiders have with casuals finally getting some gear? Think about it for a moment. A casual might get, what, 1-2 heroics a week? Plus they can't play every day, so they're not always going to be getting badges. Let's say that means they're getting about 15 badges a week on average, tops (I know for a fact I'm getting less, but I'm assuming a casual who plays at more "reasonable" hours here). How many weeks is it going to take them to get 1 single piece of gear with this?
On the other hand, the raiders farming Kara are getting 22 badges a week minimum, and likely many more from daily heroics and other raids, not to mention these new dailies. By the time the casual could possibly buy one of these, you've bought several, and probably had a drop or two in a 25 man as a bonus.
Feb 7th 2008 9:40AM Agreed. Bring us Japanese of the Dead!
Feb 4th 2008 6:56PM Congratulations Alliance. Moving the Horde cave back just made Snowfall a required GY for the Horde to cap. Your whining hasn't changed the fact that Horde will run heavy D at IBGY to break up your uncoordinated zergs, and will in fact only extend the length of games by turning Snowfall into an important tactical acquisition for the early game.