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  • Dendallin
  • Member Since Sep 4th, 2008

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Scattered Shots: Hunter mastery balance in Cataclysm beta {WoW}

Sep 27th 2010 9:50AM For the MM hunter mastery, the best way to keep the unique flavor and increase DPS would be to allow the Wild Quiver effect to proc from more than just Auto Shot. I tested this on the PTR with my hunter (I had about a 30% chance to score a Wild Quiver after trading extra Hit and some extra haste for Mastery), and ONLY Auto Attacks proc Wild Quiver. This is not mentioned in the tooltip, and is likely the reason why MM's mastery is so far behind the other specs. Both BM and SV buff almost everything they do, which is going to make Mastery a much better shot for them. MM's only buffs a small portion of their total damage and only gives them a chance at a small damage proc, which is seriously less than what BM and SV have for masteries. However, addding Aimed Shot and Steady Shot (possibly Chimera as well) to the Wild Quiver effect, should increase the value of Mastery enough to make MM value the stat as well.

The Queue: Why did WoW Insider switch domains, again? {WoW}

Sep 17th 2010 12:58PM I was just wondering, where did Ask A Faction Leader go again? We got one a couple weeks ago and it seemed like it was going to become a regular weekly article again, but then it disappeared. I always like the witty comments and lore/lolore responses we get to our serious and not-so-serious questions.

Know Your Lore: The Old Gods part three -- Yogg-Saron {WoW}

Aug 11th 2010 10:55PM In the post you mention that Yogg-Saron claims to have had a part to play in the formation of the Demon Soul and the (accidental) Sundering of Azeroth. But from the final chapters in the War of the Ancients trilogy, I got the direct feeling that the summoning of Sargeras, its stop, and the Sundering of Azeroth greatly pleased the Old Gods. It seemed that they desired for Sargeras to come and destroy the life on Azeroth and destroy the planet itself. If the Titans had imprisoned the Old Gods inside Azeroth, something would need to "destroy" the walls of their prison before they could truly escape. Before the sundering they were fully imprisoned (from my understanding). Now after the Sundering (which I think was an ultimate Goal of the Demon Soul and corruption of Neltharion the Earthwarder - whose realm to safeguard was the Old Gods very prison), the Old Gods are able to "squeeze" little bits of themselves between the cracks. An eye there, a mouth here, and a few tentacles wherever there's a little bit of room. Through these they are able to manipulate beyond just their whisperings. They are able to truly "speak" and "interact" with their followers and pawns. I agree with Rossi that Yogg-Saron wanted the death of Loken to initiate the Destruction of Azeroth, but perhaps not for the reason given above. For taking down a Titanic Watcher is one thing, taking down Algalon the Observer is another, and Yogg-Saron must have known that Algalon would be much stronger than the Watchers or the Dragon Aspects. Would he have gambled all his work and effort on the hope that 25 mere mortals could defeat the Observer, or that the Observer would rebel against his programming and NOT send forth the beacon because of "hope"? I do not think an Old God would have risked so much on so little. Instead, I think the Old God of Death was hoping Algalon would issue his beacon, that the Titans would return and that without Sargeras (whom they know is now fallen and part of Burning Legion, which he may not have been when the Old Gods were first defeated) the Old Gods may be able to destroy their captors. With the defeat of Algalon, this plan was foiled and the Old Gods would have to wait until something else would happen on Azeroth so that they could work again to free themselves. Cue the Cataclysm and all the work C'thun and the new Old God are planning for us with the further shattering of Azeroth, and the loosening of their cages even more...

Breakfast Topic: It's probably all the tuskarr's fault {WoW}

Aug 10th 2010 1:27PM The first critter has already snapped my dear friends.
While destroying the evil Valkyr of Valkyrion, I found myself under attack from a strange source. I had dominated those valkyr and vyrkul foolish enough to get in my way, so what could be this creature that was mauling away massive amounts of my health? I turned around to see nothing. I could not fathom what kind of creature could attack me thus hidden. Then I heard it...
The ominous chirping of a power-crazed and frenzied cockroach! It attacked me with the speed and ferocity of a Doomwhisper of the Burning Legion. Its six legs were everywhere and its horrible little mouth was devouring the armor I had just recieved.
I stood my ground as long as i could, but to no avail...
Flight was my only option. I fled as fast as I could, and somehow managed to evade the vicious critter.
So let me warn all of my fellows out there, the first blood has been spilled. Now we must determine what makes us players! Will we stand by and idly watch as the critters destroy us all! I SAY NAY! We must take the fight to the enemy! Death to the Critters! FOR AZEROTH!!!

(This comment based upon a true event. Some characters, events, and locations may have been altered for stylistic purposes.)

The Queue: Dendrophilia {WoW}

Jul 30th 2010 11:30AM Actually I think that for reforging it would be like this:
Spaulders of Exemplification
+100 Int
+100 Stamina
Increases Hit Rating by 100
Increases Crit Rating by 100

REFORGE Hit Rating into Haste Rating

100 Hit Rating ---> 50 Hit Rating and 50 Haste Rating

Item Reforged

The Queue: High above the mucky-muck {WoW}

May 18th 2010 1:49PM I think one of the reasons is that Warriors don't 'need' as many stats to be viable for DPS. Warriors, Paladins, DKs 'need' basically four stats. Strength, Crit, Hit, Expertise. Haste and ArP are beneficial depending on class and spec. Whereas many other DPS classes need many more stats. Mages for example 'need' Int, SP, Haste, Crit, Hit, some kind of regen (Mp5/Spirit). Therefore, there isn't must room there to balance Sta in like Warrior gear gets. So basically what it is, is that Strength (by giving 2 ap per point) is an underbudgeted stat. Warriors don't need as many 'DPS' stats due to this, so they have the fluidity to take up significantly larger Sta stats on their gear pieces. At least that has always been my understanding of the item budget for plate wearers.

Cataclysm new zones and sub-zones list {WoW}

May 6th 2010 3:43PM Just wondering, what is a good Alpha DL and Sandbox version for those of us who would like to explore ourselves? :D

Breakfast Topic: A sucker for orphans {WoW}

May 3rd 2010 8:06AM I love children's week, but I for one want to know what happens to these orphans when they grow up... I mean the Draenei child is told she will become a great shaman seer and the Oracle and Wolvar children are both told they'll become great heros as well by great powerful figures of the world. What happens to these little children when they grow up? I want to see them included in something later. Make them age with the story, let us know what happens to these little kids we took on a tour around the world...

The Queue: In which Amy Pond is profiled {WoW}

Apr 24th 2010 11:14PM I'm sure this might seem like trolling to some, but why is it that only Warlocks, Druids, and Paladins have any sort of Class Specific Mount forms? I know that I could play any of those classes to get specific class mount forms, but why hasn't Blizzard gone out to make more class specific mounts? And I originally thought maybe that these three were in danger of being glossed over as classes without anything to distinguish them from other classes, but Druids already have forms, Paladins are the only plate healers and were originally only alliance only so pretty distinctive, and Warlocks had demon summons. So why did these three classes get the extra loving, while others did not? Just curious, especially with all these locks wanting a new flight form.

Officers' Quarters: A friendly loot system {WoW}

Apr 19th 2010 9:28AM I kinda think that you are coming at this from a different perspective than the guild in question. He mentioned that they are a small casual guild that seems more like a group of friends than a hardcore raiding guild. This is where my experience in guilds has been for the most part as well. I know that when I went into raids, we all knew the items each person really wanted to get. And since there were only ten of us, we all pretty much knew when we would have to roll against someone else or when it would likely go to us. Now, I think it may have been important for Anonymous to have let us know if the winner had won any loot lately, because if he had, then there is actually a pretty good reason for the loser to be upset. The winner would have known that the other person really wanted the item, and would have known that he won some items recently whereas the loser had not won anything at all recently. I know that in that situation, I would have passed on the roll for a guildie, because to me WoW is more of a social game, not a hardcore "gotta have the best gear" game, so I would much rather see a guildie excited about a drop than get a nice piece of loot that I may not have really cared about. Also, the author of the article didn't take into account the unspoken loot rules, which seem to be in place in this guild. If (as it seems) a large number of guild members were upset about the incident, then one has to assume that there was some type of unspoken rule that was broken in the incident. Now maybe the winner didn't know about this, but it really seems like this was the case. People don't just g-quit for no reason, especially when they seem to be a casual more social guild. This was more than just a "one piece of gear" issue, even if it occurred because of an item role.