Jul 29th 2010 9:09AM Why all the arguments about Twilight? Let's focus on what really matters:
That's a pretty dress. I can has come WoW-Cat?
Jul 28th 2010 12:34PM I'm kinda' confused by it too, 'cause Gilneas already *had* a flag, as seen in the Warcraft 2 manual:
Of course, that's a flag, which should be separate from a crest. Crests are typically complicated in design, rich in imagery and symbolic representation of various elements of the state in question and as such tend to be used in official contexts. Flags, however, are meant to be read instantly, from a distance and at a glance, so to be useful on the field of battle and such. Not that that's stopped even places in the real world from having terrible, terrible flags. I'm looking at you, half of all US states! Those are not flags, those are crests!
Jul 21st 2010 1:09PM I mostly resent it because, from what I can tell, there's *no* armor for females of that race that isn't a hair's breadth or solidly within lingerie territory. At least, the extremely extensive gallery someone did of them in various armors (cloth through plate even) didn't have anything I could consider modest or practical.
There's nothing wrong with having skimpy clothing available. I know my draenei priestess likes to attract attention now and again. But sometimes she just wants to wear something practical, or something she can wear into the cathedral or when seeking audience with Velen. Having a choice is pretty crucial, and were I playing TERA, it looks like I might have none.
Jun 30th 2010 12:27PM Missing out on *more* black t-shirts? Say it isn't so! How else am I to call attention to my hopelessly pale skin and hair and induce heat stroke during the summer?
Jun 15th 2010 11:37AM Skins are easily the best option for those of a druidic mindset. Arguably, you can really only cover your body with so many things - textiles, skins, or metal armor.
Textiles wouldn't be too welcome in a society that prizes the natural ideal. You'd have to convert an awful lot of wild land to pasture or farmland to produce enough plant or animal hair fibers to make the cloth, and to support a group of people who specialize enough to properly produce cloth woven from those fibers.
And metal armor? Even worse! Mining can wreak utter havoc on the environment, and to heat a forge you've gotta' burn up an awful lot of fuel, which means plenty of trees or coal. And, again, you've gotta' have a society large enough to allow for smiths to devote their lives to their craft.
Skins are fine for a druid; hunting is a natural part of life, and as long as you take no more animals than what the species in question can replace there's really no harm even if you don't take the meat. Nothing goes to waste really - anything that eats meat in the area will take to the carcass just fine when you leave.
Jun 1st 2010 1:55PM I'd be more willing to attempt defending faction leaders if it was a bit easier for defenders to coordinate. Maybe if an attack on the city would prompt a Wintergrasp-esque "would you like to join the battle to defend this city?" and accepting would toss you into a raid. As a healer, doing my job is awkward as heck even when people are willing to defend because they're rarely grouped up in any way, let alone with me. I can't buff people for crap like that, can barely keep track of hp, some of my spells don't even work properly unless they're in the same party or raid as me.
Plus, y'know. I don't get honor kills for helping other people kill the opposing faction if I'm not grouped. It's a raw deal all around.
May 27th 2010 12:59PM If I'm looking at a character whose armor slots are empty in WoW, I call them naked. Functionally, they are wearing as little as the game mechanics will allow them to; if having underwear visible required keeping underwear equipped, they wouldn't be in almost all cases. So, yeah. I call them naked because they've got nothing equipped and naked is probably what they aspire to be.
May 25th 2010 10:21AM In a war-torn land it's pretty hard to raise livestock though. They're big, tasty targets to armies, brigands, and starving neighbors. Pastures are often in poor condition, it's hard to grow enough feed to supplement their diet or get them through winter and other times of poor grazing, and stress can put a real damper on animal health and breeding success.
So, given that all forms of agriculture can break down under these conditions, good old hunter-gatherer strategies can help a lot. The "gatherer" part here is important. In-game we have a method of hunting (though the distribution of animal species is often...questionable to say the least, both in geography and percentage of local biomass), but no way of gathering the sorts of plant and fungal matter that get people through lean times. Well, okay, there's the fungal bits you can pick off of undead characters sometimes, but that's...kinda' gross.
Edible plants and fungi are all around us! Dandelion greens are extremely rich in a number of vitamins and nutrients and can easily be eaten raw; their roots are also a source of energy if cooked. Morels are still harvested in the American south even today, 'cause they's tasty, valuable things. Many nuts are edible, though they may require proper cooking methods to remove their less savory chemical components. Tubers abound, clover grows wild and provides good nutrition. So on, so forth.
May 21st 2010 6:00PM It's the Unadorned Chain Vest sold by Faraden Thelryn in Eversong Woods, from what I can tell.
May 19th 2010 3:56PM @Ata:
I can make allowances for the sleek look, I suppose. True, wolves do have pretty sparse coats during the summer, revealing the right skinny beasts they are beneath; and some wild canids do have pretty short and even coats, like the arabian wolf and the african wild dog. The problem is that this is combined with so many traits that don't fit the standard appearance of a wild canid, and particularly one from a Gilnean climate.
The ears are silly, narrow, pointy things devoid of fur. The eyes are angled wrong compared to the standard canid skull. The muzzle is short and tall, the bridge of the muzzle has the wrong shape, the nose isn't a canid's at all, the jawline is swollen, and all suggestion of fur around the ears and neck are gone. There's too many things pulling it away from a standard wild canid. If you're cool with that, that's fine, but I was under the impression that worgen are supposed to evoke *werewolves*. I've got no idea what that thing up there is evoking, except maybe a weredesigner-dog.