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  • PalominoMule
  • Member Since Sep 4th, 2008

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Female worgen preview {WoW}

May 19th 2010 2:53PM Foxes and coyotes do have more pronounced stops than wolves do, but also have long, slender muzzles - not what you have here. Plus the stop is still more pronounced than you'd get on either. Plus, the complete lack of a ruff, that thick fur around the neck face, that's pretty damned odd. A fox in summer coat can have a pretty short and sparse ruff, but this is just completely absent. Even dog breeds of a comparable shape have thicker, furrier necks than this.

The shape of the nose is all wrong for a canid too - in fact, it's pretty darn *feline*.

Female worgen preview {WoW}

May 19th 2010 2:28PM Nothin' funny about digitigrade legs. It's essentially walking on the balls of your feet full time; the first "bend" in the legs are the knees, the second "bend" corresponds to the ankle/heel, and then what's on the ground are their toes and the ball of their foot. That's how canid legs work, and particularly the hind legs.

Technically, hooved animals aren't digitigrade, but unguligrade - they're walking not on the balls of their feet and toes, but on the tips of their toes and toenails, essentially. For the purpose of modeling though, they would appear very similar and so it's understandable that they reused the draenei model.

Female worgen preview {WoW}

May 19th 2010 2:22PM Yeah...the stop is entirely too pronounced, the muzzle is too short, the nose is entirely too small and the ruff is painfully absent. Wild canids have ruffs, dammit - be they foxes, wolves, jackals, dholes or whatever.

Patch 3.3.5 PTR: Battle.net Real ID system {WoW}

May 13th 2010 1:39PM This is integrated with Facebook too? Oh jeez. Like that place isn't a monstrous vector for malware to begin with. An integrated system of Facebook and handing around your full name and account e-mail is a delicious recipe for account theft.

Patch 3.3.5 PTR: Battle.net Real ID system {WoW}

May 13th 2010 1:29PM I hadn't thought about how this would have to use your account e-mail until now; that seems like a big security risk. Even if you trust the *person*, you can't entirely trust that their account won't be compromised, giving hackers and phishers a list of account e-mails to target. For the purpose of brute-forcing an account, the account name is half the battle, isn't it? I'd be slightly better off because I have an authenticator and my account e-mail is completely fallow, never used on any site or for any form of communication, but still - makes me nervous.

So yeah. >.> I don't think I'll be using this service. People can text me or bug me on AIM/MSN if they need me.

Female worgen models and animations datamined {WoW}

May 11th 2010 1:17PM I have to agree that it's too sexy, particularly in its walk cycle. The hip-swaying is so overt it's painful. I'm not anti-furry by any means, but like you, I was kinda' hoping for a *monster*. And I, too, long for the alpha trolls. The sexual dimorphism between male and female trolls is laughable as we find it in the game now. I try to tell myself it's because of a long-time division of roles based on sex and gender in troll behavior, stressing strength and agility in the males (hence their coiled spring structure), and efficiency in the females (hence their more human structure). Still, that's kinda' stretching it. In an animal as complex as a troll, I can see different sexes having pretty significant differences in size, bone thickness and muscle build, but this is an enormous difference in skeletal structure. Plus, gender role division severe enough to cause that level of sexual dimorphism wouldn't be easily sustained in small hunter gatherer groups.

Admittedly, most women choose to play attractive characters, and that's fine. Most dudes probably would prefer to play thickly or athletically built guys rather than skinny things with no muscle or someone who's overweight. I think the problem is, we don't have a *choice*. Each race/sex combo has only one model, one set of animations, and only a few minor variations in texture. After fiddling with other character creation tools from other MMOs, it's just painful how anemic it is in WoW. Fiddling with the Star Trek Online character creator a few months ago, I was shocked to discover I could set different *stances* for my character, allowing me to use body language to reflect his or her personality.

Female worgen models and animations datamined {WoW}

May 10th 2010 12:19PM Aren't they *supposed* to keep their knees bent at a right or acute angle? I mean, why would they want to stand in an efficient and stable manner? That's just *silly*! :D

The ghosts of Azeroth {WoW}

Mar 29th 2010 12:18PM Gossipmonger on Curse lets you access those little bits again! They're still in the game, just turned off by default.

http://wow.curse.com/downloads/wow-addons/details/gossipmonger.aspx

Drama Mamas: Overpulling your love life {WoW}

Mar 26th 2010 2:58PM This stood out to me as well. I've mentioned most of the key figures in my life to my guildmates - boyfriend doesn't count in this case since he's also in the guild, but my parents, brother, friends, cat, and dog are all public knowledge.

If "A Troubled Tank" is close at all to his girlfriend, she should be relevant to his life enough for her to be mentioned in some way at least, even if it's in the tired old "girlfriend aggro, gotta' go" way. If she is so irrelevant to his that he felt no need to mention her, that's a problem in and of itself. If he deliberately didn't mention her, then like you said...rather suggests he was harboring hopes of an in-game relationship from the beginning.

Patch 3.3.3 known issues for March 23rd, 2010 {WoW}

Mar 24th 2010 12:29PM N-no! I sure hope this isn't so. D: I've been engaging in a bizarre roleplaying exercise involving posting pieces of a crazed prophet's "the end is nigh!" tracts on the AH.

Noooooo~