Mar 31st 2009 10:31AM Well - IMO.
I can make money faster than questing by playing the AH and doing my other stuff, so spending 2 weeks to make 3k, rather than simply spend 3k and get it done in a night, I probably made more money in the long run.
Mar 31st 2009 10:08AM Hah. Dailies. I spent 3-4k on the Relics and powerlevelled my Hodir rep in a few hours.
Mar 30th 2009 3:24PM WHO HAS A RL???!?!?!
No but seriously, WoW CAN be played casually. All current game content can be cleared in 2, 4-hour raid periods, and you can pretty much skip 10 mans or do all but Naxx10 quickly.
Blogging about WoW, however, does take up a little more time, and maintaining both (a good character and a useful blog), is very time-consuming.
I even have trouble updating my own blog consistently and its probably 1/100 as popular as BRK's and Phaelia's.
Best of luck, hopefully other bloggers out there step up to the plate here.
Mar 30th 2009 3:21PM Being a recently formed guild, I think that what we have been doing has been working alright.
1) You must be PvE and progression driven to show up to raids (I mean, the guild name is ). If people are online and are needed for a raid, yet refuse to come because they think we will wipe a lot or because they are doing Arena, they are kicked. We don't need people who only come in for farm nights and leave 3D progression nights in the dust (I mean, we even pay 75g/night for guild repairs!).
2) The BAD DPS, Good gear, nice player scenario. We try to get these guys mentored. Since I've found that especially in WoTLK, many people can be in excellent gear and still suck at the game, and not know how to play their class. We either have a better player of the same class tutor them, send them to read sites and better themselves, etc. If the player is not willing to improve, we simply sideline them on raids, and they will either GQuit or get better.
To be honest, what it seems is going on in here is that this guild seems to be a casual guild, yet trying to push for raid progression. If you want to keep the balance of casual and raiders, setup the ranks to reflect that. Put in their Officer note that they have signed up on Gwebsite, bring them to raids, etc.
If people in your guild don't want to raid and aren't flasked at all times, set them up as backup, or as a Casual rank.
I am very anti-gkick unless it is clear the person is beyond repair, and has no desire to either raid or become better.
Mar 27th 2009 5:48PM FYI for all you boomkins out there --
Typhoon also knocks targets back 10 yards, up from the previous useless 5 yard knock back it used to do.
Mar 26th 2009 11:42AM $1.4 billion is chump change.
But seriously, MMO's are a very inexpensive alternatives to many things. I used to go out on the weekends and easily spend a couple hundred bucks, and now I often find myself WoW'ing it up on the weekends instead for the same $15/month.
Mar 26th 2009 10:59AM Runecloth is like 15g a stack on my server. Easy gold from farming low level dungeons.
Mar 19th 2009 1:06PM Nice work guys, I love reading your strats on the fights in Ulduar since I haven't had time to experiment much in the PTR myself.
Mar 18th 2009 5:32PM Personally, I'm a fan of DKP. Used properly, its a fair system, the only downfall being that veteran guildies can amount large amounts of DKP and essentially always get the items they want.
Still, I've been the new guy in a guild with 0 DKP and beaten guys who had 1000+ DKP when I joined. Its all about saving your DKP for when items get cheaper.
I just started a guild 2 weeks ago, and my RL friend who co-leads with me is a hardcore advocate of loot council. Loot council often brings qq into raids, especially when people aren't used to it, and its also more difficult for me to assign loot to myself, even if I probably deserve it the most (always being on for every raid).
I'll have to figure out what to settle on.