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  • Ozewa
  • Member Since Sep 5th, 2008

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Joystiq26 Comments
WoW19 Comments
Massively62 Comments

Recent Comments:

Lime Odyssey dev blog features the music of Yasunori Mitsuda {Massively}

Feb 11th 2012 7:03PM You know, truth be told... I've never played an MMO for the music.

Did they ever announce an actual date for their beta test?

Grab yourself a Seven Souls Online beta key from Massively! {Massively}

Feb 8th 2012 5:55PM Their sign up page seems to be borked.

Age of Empires Online ventures north with the Celts {Massively}

Feb 6th 2012 5:43PM @jealouspirate

Should be $20. I think the Greek and Egyptian are the only ones unlocked for non premium play.

Lime Odyssey dev blog highlights Muris race {Massively}

Feb 6th 2012 5:42PM Singed up for beta last year right around the time I got my RoTT alpha key.

So unless its a release date... not too interested.

Lime Odyssey dev blog highlights Muris race {Massively}

Feb 6th 2012 5:41PM @(Unverified)

What is not to like about tea? Or Gardens?

Would it help if you started out in a demon rumpus room?

Oklahoma attempts violent-game tax, ESA responds {Joystiq}

Feb 3rd 2012 6:31PM Tax all games, call it a Luxury tax.

But really? The ESA flipped its wig at a 1% sales tax?

OK has some really small sales taxes (3-5%), here are their tax rates:

I would LOVE to hear what Gaben has to say on this matter.

Final Fantasy XIII-2 review: Fixing the past {Joystiq}

Jan 29th 2012 3:32PM @SpiderPrime

Dude, for 5$ it may very well be the best RPG you've ever played. Nothing like dumping $60 on a turd to sour the experience. But for 5$ you're almost guaranteed to get your money's worth.

Rise and Shiny recap: Thirst of Night {Massively}

Jan 22nd 2012 1:09PM @Beau Hindman

Fair enough.

Given the dearth of games available in the strategy genre, like Heroes of Might and Magic 6 and Disciples III and a half dozen other games which provide a similar experience in a much more gratifying manner, while at the same time being stand alone with accessible multiplayer and one game costs on average half of what it would cost to become competitive in one of those psuedo-door games, don't you think people would be better off spending their money elsewhere?

Does vampires in the setting really add anything to the game?

Rise and Shiny recap: Thirst of Night {Massively}

Jan 22nd 2012 12:56PM @Deliverator Of course other players can take out your cities while you're offline. That is the persistent aspect of it.

Rise and Shiny recap: Thirst of Night {Massively}

Jan 22nd 2012 12:55PM @Beau Hindman

I think the point s/he was trying to make is that just because the game calls itself a MMORTS doesn't make it a MMORTS. Basically the game you just described was another revamp of the concept that Barren Realms and Barren Realms Elite set out with back when online gaming was done on a BBS. Except that Barren Realms Elite executed the mechanics better than any of the last 60 MMORTS titles I played.

The only game in that vein that came close to that level of design excellence was Astronest. Not AstroN, not Astronest 2, just Astronest. I think it may have something to do with the game itself not being tainted by all the stuff you can purchase from the cash shop, but it goes deeper than that. The two I mentioned, every server I played on had a very dynamic top players list because the combat was actually strategic to a point.

Regardless of any of that, any of the "MMORTS" games in that vein just make me want to walk away from my computer and go find somebody to play RISK with.

The few that were actually sort of refreshing at first were completely destroyed by their cash shop, and could have easily been standalone titles with more success than having the word "MMO" attached to it. Games like Age of Empires Online and Battleforge to name a couple.