Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Tbah
  • Member Since Sep 5th, 2008

Are you Tbah? If So, Login Here.

WoW300 Comments
Massively3 Comments

Recent Comments:

Another 100,000 Mists of Pandaria beta invites arriving tonight {WoW}

Mar 31st 2012 6:41AM Got my invite sooner than I had expected. Good.

Cya in Mekkatorque-EU

Why a week-long NDA for the MoP press event? {WoW}

Mar 12th 2012 12:39PM @Pyro
And when the site will get no more info on anything Blizz-related due to ban... no more revenue. Bad business.

Breakfast Topic: What's the most killed boss in the game? {WoW}

Mar 11th 2012 1:43PM Aaaand I'm only considering raid bosses.

5-man bosses... hard to tell. I'd go with Scarlet Monastery bosses, they were pop once upon a time.

Breakfast Topic: What's the most killed boss in the game? {WoW}

Mar 11th 2012 1:40PM The first I thought of was Attumen. Here's why: Vanilla raids were not that popular, and the playerbase was small when they were relevant. TBC on the other hand brought raiding to everyone's grasp, especially Karazhan. So the first boss therein. Also Attumen has a cool mount that is being farmed over and over.

Some LK bosses may come to a close (remember they have been here for less time than Attu) due to bigger sub numbers, maybe some Naxx bosses or FL as noted. I don't think that Marrowgar is quite there as the instance is relatively young and it was not relevant for that long time. Most everyone's alts ran Naxx a few times during LK, but not that many went to ICC.

Also regardless of LFR being here I don't believe DS bosses being that high up the list.

I'd really like to see an official listing of the most killed mobs and bosses.

WoW Meets Nintendo: Make your group stand out with transmogrification {WoW}

Mar 10th 2012 11:33AM Indeed, you cannot mog invisible items.

Sad, really.

The Queue: Hat Trick {WoW}

Mar 10th 2012 11:15AM No, the display would say 10'000'000'000 instead of 10'000'000.

Or more like 10'096'542'143 instead of 10'352'478.

The numbers would get so mind-boggling they would lose all meaning.

And what happens at lvl 100? 10'253'659'785'426'478? 10P? Ten quadrillion HP?

My head hurts.

The Queue: Hat Trick {WoW}

Mar 10th 2012 10:52AM The problem with big numbers isn't them being big. Not in itself.

The problem is that most won't be buying a new, ultra-large, ultra-resolution screen to show them. What we're getting now is hits in the tens of thousands. That is five digits and a dot. Six characters long. At this rate, at the end of MoP we might be getting hits in the tens of millions. Eight digits and three dots, eleven characters. That's 83% increase in length.

If we'd go in the way of multipliers we will lose the point of comparison. My 18M dps and your 19M dps don't seem too much apart, but there's 1'000'000 in between.

Besides Burj Khalifa: is it 830 m or 82984 cm tall? Both are correct but the other gives a wrong idea. By 16 cm (6,2") I know, but still.

The Queue: Hat Trick {WoW}

Mar 10th 2012 10:29AM All in all it will be nice to see how they do this, as what I understood from BlizzCon panels every group entering the instance will be at the same level. Not the same gear level (as in ilvl) but in all considerable ways. The difference would be the players' skills.

Therefore no enchant procs, no trinket procs, no gear procs whatsoever. Every player of a single class/spec will have the same stats. Else it will not be the same starting line. The filthy rich can buy the Avalanche of the MoP while the poor ones will have to go with Hurricane equivalent (I hope you see my point) and the starting situation will be uneven. Or mr. Hardcore has an OP proc weapon (I'm looking at you, Gurthalak) while mr. Casual has a thirteen-in-a-dozen weapon from the latest LFR. Even if the procs are tuned down to some pre-set level it will become an unfair advantage.

Thus the idea of gray rags and a stick as a weapon sounds good. At least the idea of getting the stats normalized, not tuned, for challenge modes.

Encrypted Text: More rogue poison news from Ghostcrawler {WoW}

Mar 10th 2012 10:07AM "Right now they're *roughly* equivalent, at 6 or 7 class-role combos per (Vanquisher has 7, the other two have 6)."

Except that Vanq has 8.

DK tank
DK melee
Druid tank
Druid melee
Druid caster
Druid healer

Encrypted Text: More rogue poison news from Ghostcrawler {WoW}

Mar 10th 2012 9:59AM If the tokens are indeed assigned by the number of specs I'd like to know if anyone made a research on how evenly the tokens are distributed among raiders? I've seen more rolls on Vanq than on the other two tokens (per drop) due to the uneven amount of classes in raids vs. the token assignments.

In LK times I was in a 25-man HC guild that had 6 mages, 3 rogues, 2 DKs and 4 druids in the core team. The tokens were a hot commodity, and DKP was very low on these classes (due to high bidding contests). Then when it came the time to roll for a weapon or some jewellery, a shaman or a hunter would easily overbid on rogues.

Yeah, I'm bitter.