Apr 26th 2009 6:05PM This isn't sunwell. THis isn't the final hard hard mode either. Its suppose to be medium core raiding at this stage. The final raid encounter should be hard. But this is the 2nd stage. Naxx 1st stage was suppose to be for casual raiding. 2nd stage for medium core. 3rd stage if they follow BC pattern for the hardcore raiding.
Right now it seems tuned just right. Actually a slight nerf may be needed to make it medium core a bit more.
Is it harder than naxx? yes. Is it easier than Sunwell when it came out? No. What does that probrably mean... that it is about where it needs to be.
Apr 1st 2009 11:03AM Well that didn't show right... lol....
what was meant to be said was :
WHoot for La Familia de Stonewall from a hord brother in Taint.
Apr 1st 2009 11:02AM Whoot for from a horde brother in !
Dec 28th 2008 9:29PM Could I suggest in your 25 mans to not do a pali/pali for main tank heals but a pali/disc for main tank heals for big bosses like patchwerk. I promise you, you will see a huge increase in survivability when you put a burst healer with a mitigation healer. To the point if you previously had 3 peopl healing the tank yous hould be able to get by with only two now.
Dec 28th 2008 9:15PM There was a comment in the article that really made me laugh. Disc Priest having mana issues. Wow.
Where as most other healers are done to 20% mana or so in the long fights and just crying out for an inspiration I normally at 60% to 70% mana. By far if you play this class correctly, the mana conservation is superior to anything the Holy Priest has. And yes we can get the out of the 5 second rule even while raiding sometimees but if we don't its ok. It won't kill us like it will a holy priest. If your disc priest is going out of mana first, then they might have a serious issue with their rotation or something else like to much haste.
Dec 28th 2008 9:12PM If you are going to raid as a disc priest; glyphs will make a huge difference for you. For many it will make or break them
#1 :: Glyph of Power Word: Shield : got to have it, it will provide a huge increase in your HpS as disc plus its a free heal because you are going to be using PW;S on every cool down. Be looking at around 1.2 to 1.4k in heals done by it as an insta cast plus shielding the tank for large amount.
#2 :: Glyph of Prayer of Healing : Helps with when you have to aoe heal but more important when you do heroics. If you plan to stand there and heal through Loken in Halls of Lightning this is a must. Speaking of Loken, I find it is much easier to heal through it as disc than as holy. I normally won't lose a soul as a disc priest we just stand there and I heal us through it.
#3 :: Glyph of Renew or Glyph of Flash Heal. If you are able to work renew into your rotations then go for it. This will bump up your HpS (heal per second). But i fyou have mana issue or your guild takes it for long fights then go flash heal and you will see a huge mana savings. I tend to go with flash heals.
Dec 28th 2008 9:07PM I seriously wouldn't recommend disc till level 74. Reason is because you need every talent point you got to make it work for heals.
Dec 28th 2008 9:06PM For aoe situations, I recommend the following
PW:S with glyph of PW:S
when you are fighting loatheb having this up will drastically reduce dmg done.
Our strength is not AOE, sort of. There are moments we really shine.
Take for example Loatheb and Sapheron. When we get our heal off expect maybe about 30% of yoru bubble to get a divine aegis around them to absorb damage. This will return to you as mana particularly in this fight making your prayer of healing cost little to nothing. Also your PW:S will cost little to nothing. For the frost wyrm your prayer of mending is huge not only will it be bouncing around providing your number one heal it will also be providing divine aegis returning mana back to and providing additional protection to the targets.
If you expect us to aoe heal, set us up in a group where we can prayer of healing. Group healing is not our strong point even if we have fast flash heals.
Dec 28th 2008 9:02PM c0rrection, what i meant to type is inspiration gives 25% additional armor not reduction
Dec 28th 2008 9:01PM what i mean to say about inspiration is that it provides 25% more additional armor not reduction.