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  • Xarook
  • Member Since Sep 6th, 2008

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Recent Comments:

Paladin changes in Patch 3.1 PTR build 9722 {WoW}

Mar 24th 2009 2:28AM @slartibart:

I guess what Sky meant was that Divine Sacrifice (which can be improved beyond 150% health with 2 talent points from what I can remember) seems out of place considering it means you'll be taking more damage.

I can remember situations where I've been tanking, dropped really low (and was saved by a timely heal) in which I would have died if I'd used this skill in an effort to mitigate damage against my raid.

A skill that makes a tank take MORE damage? It's got to be designed for OT use to be completely honest. Can't ever really see an MT popping this unless they know for sure that raid damage is going to be decidely high and they're not in any real danger.

Turn Evil glyph likely to be nerfed {WoW}

Feb 4th 2009 1:20AM @ The people saying "it doesn't have a cooldown". Read the article, it has an 8 second cooldown if you pick up the glyph that makes it instant cast.

Countdown to Wrath Giveaway: Day 3 - BlizzCon Polar Bear Mount {WoW}

Nov 10th 2008 2:38PM This mount is awesome =]

Countdown to Wrath Giveaway: Day 7 - BlizzCon Polar Bear Mounts {WoW}

Nov 6th 2008 2:37PM Posting because I want a shot =]

Patching behavior and another download {WoW}

Sep 14th 2008 1:44AM It works the same with the download of the Wrath Beta, too. It stores it in a separate folder and requires a few downloads before even starting to download the additional patches.

New racial abilities for Wrath {WoW}

Sep 6th 2008 7:59PM No, wait, my bad. Unless the wow website is outdated, I must just be thinking of like the Gun Specialization/Bow Specialization?

(In response to my first point)

New racial abilities for Wrath {WoW}

Sep 6th 2008 7:53PM "Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5."
^Weren't racials similar to this one changed to be a passive 1% crit chance a while ago? Why is this racial the old way? (Unless I'm wrong about something =/)

As for the Undead, they get a 1% resist to shadow spells - lower I assume as its made up for WOTF - but then the blood elves with their fairly decent arcane torrent get a passive 2% resist to all spells?

You'd think the Blood elves would have there one changed to be at 1% as it effects all spells (unlike say, the Dwarves enjoying fights against Frost DKs and Frost mages, etc.) or made an active effect with a higher resist chance (like 5-15% resist for like 10-15 seconds on a 2-3 minute cooldown?)