Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Whyisretgimped
  • Member Since Sep 7th, 2008

Are you Whyisretgimped? If So, Login Here.

BlogComments
WoW166 Comments

Recent Comments:

Breakfast Topic: How and why did you leave your previous guild? {WoW}

Feb 8th 2012 4:07PM The biggest guild exits I've made were both because of raiding and officers abusing their power and/or being ignorant.

I left my first big raiding guild because of guild officer douchebaggery. In this guild, every class had a class captain and they determined who from that class raided. This was back in classic WoW, so every class only had one job. I was a warrior, which put me in the tanking crew because that's all warriors could do back then (warrior raid DPS was a joke unless you had all the best gear, so you raided as a tank and took DPS hand me downs).

The warrior class captain was an utter douchebag. He would yell at people when they made mistakes. He would berate people. He was judgemental. Worst of all, he was incompetent but thought he was amazing. During raids, people would whisper me and say things like "I'm glad you're lead tank on this fight, the class captain can't hold aggro." Months of this went by and it got to the point where my warrior was geared out, the raids were getting tedious and the abuse was boiling over. So I wanted to switch who my main to my paladin for raids. The paladin captain was another incompetent, judgemental, douchebag, but would hide it behind a layer of rules lawyering. He would follow guild rules to the letter, which I could at least respect him for if he did it consistently.

So one day he said I couldn't raid because people who had long established paladin mains were filling up all the slots. Then a slot opened up and I was waiting around for my turn to get into the raid. The paladin captain picks a paladin someone who had switched their main from paladin to warrior, but was now allowed to let their paladin alt go on the raid over my newly established paladin main. We had a guild rule that alts could never bump mains for raid slots and he just broke it.

After months of verbal abuse and long grueling hours main tanking MC and BWL, I just rage gquit right then and there. I was at my limit and pouring hypocrisy on top of all the other douchebaggery that was going on was the straw that broke the camel's back for me. I felt kind of vindicated when the guild had a major meltdown and collapsed a few weeks after I gquit.

Tuesday Morning Post: News delivery smorgasbord edition {WoW}

Nov 22nd 2011 4:43PM Yeah I feel really sorry for people who make video games for a living, especially in this economy. How many people would kill for a job like that? I'd absolutely work through Thanksgiving if I could make money creating video games. They're also probably working through the weekend to get the patch out by next Tuesday anyway, so it's just Blizzard's incompetence that's pushing this back a week.

Also, they're working in an industry that's 24 hours a day, seven days a week entertainment. Having their products ready for their customer's free time is the entire goal of their job. So they just failed at it. I've worked jobs in the service industry where I've had to work through holidays so I have zero sympathy. You do what you have to do.

Tuesday Morning Post: News delivery smorgasbord edition {WoW}

Nov 22nd 2011 6:15AM Way to utterly suck Blizzard. Instead of getting to spend my Thanksgiving holiday playing the new patch, we now get it during the busiest week of the year after Thanksgiving when no one will have any time to play due to mid terms/finals/pre-xmas crunches.

New Mists of Pandaria talent calculator live {WoW}

Oct 23rd 2011 2:16PM Yay... almost no paladin abilities that do damage in any way or affect damage in any way. Ret gets screwed again. Thank goodness this is an early first draft although my hopes aren't all that high if this is the starting point.

BlizzCon 2011 World of Warcraft Class Talent System liveblog {WoW}

Oct 21st 2011 5:22PM How is it a game changer when a China themed expansion has been done in Age of Conan already? Now Blizzard is doing the same exact type of expansion but instead of brutal action and ancient demon cities we get cartoon Kung Fu pandas?

This isn't a game changer it's a joke...

World of Warcraft: Mists of Pandaria announced {WoW}

Oct 21st 2011 3:35PM First of all, this has got to be the silliest idea I've ever seen any major game company try and put into a game. The Pandarans started off as a joke cartoon drawing and now we have an entire expac devoted to them? The people at Blizzard need to stop drinking the cool aid and un-brainwash themselves because the next expac is going to be terrible.

The other glaring flaw in this plan is that Age of Conan already did an all Asian expac set in a mythical version of China, complete with a monk class which never actually entered the game. It had its good points and its bad points, but it's already been done. The fact that Blizzard is now doing the exact same theme that Age of Conan did just seems completely moronic.

So Blizzard, you are full of fail on this one. The fact that anyone is actually approving of this only shows how brainwashed Blizzard can make its players.

I fear for you all...

"There are no simple solutions" -- Design diversity in WoW {WoW}

Oct 15th 2011 8:06PM Honestly, the hardcore raiding mentality is one that is deeply disturbed. You want to repeatedly engage in gaming where your outcomes are negative for hours. You want to yell at people and be yelled at over a game. You also want to do this for days on end, weeks and weeks in a row. It's akin to repeatedly banging your head into a wall, where the reward is breaking through to another wall to bang your head against.

I was a hardcore raider for a while and it was probably low point of my entire history of playing video games. When I saw that Blizzard wanted to return to a style of gaming where this mentality was rewarded, I experienced a moment of such intense palm forehead slapping that my hand went through my head and into the wall behind me.

They need to return the game to where it was in LK. Heroics and raids were doable by everyone. Every patch had content where everyone could enjoy all the content. The grand minority of players protested the loudest, but are also the misanthropes who subscribe to raiding being the ultimate level of human achievement. These players still had very difficult raid modes to satisfy them, but cried because paying customers actually got to access every part of the game and they had no reasons to feel better than anyone while they cried out from their mother's basements.

The fact that Blizzard was stupid enough to listen to this over-vocal majority is why Cata is some of the worst content they ever released for WoW. All hardcore raiding does is allow MMO companies to produce less content for you to pay to play. When they make things more accessible to casual players, they need more content because you don't bang your head against it repeatedly for as long.

So complaining that a game is too easy is just telling game companies that you want less content for your money. Great idea... really...

Around Azeroth: Darkness on the edge of town {WoW}

Oct 13th 2011 3:41PM That paladin pic is probably the best piece of in game art I've ever seen come out of WoW. Any chance this guy has some kind of online gallery somewhere?

Blizzard wants you to Ask the Artists this BlizzCon {WoW}

Oct 11th 2011 8:06PM Question #1:

How does tier gear get so ugly?

No seriously... where in your art school training did you learn that a dead fish man on your head looks good?

The Light and How to Swing It: Retribution paladin feedback {WoW}

Oct 6th 2011 12:22AM Your argument that our stupid mechanics are okay because someone else has even stupider mechanics is spurious at best. Having to keep Inquisition up all the time is annoying and unnecessary. Paladins were a lot more fun where every button we pushed put some smack on mobs as opposed to keeping up a buff that used to proc by itself. If getting to push one extra button to bring a buff up is your idea of interesting complexity, than you really need to get out more.

I'd rather they add complexities that were more three dimensional than "push button for extra damage". Like button a party wide buff on a rotatable cool down or maybe something that buffs my defense and does damage or even a debuff that doesn't have a moronic rotation like Druids have. Maybe make consecrate more interesting to buff people standing on it or debuff mobs in it, while it does damage. Then position has an added element of strategy to it.

Paladins were far more fun when they just waded in, pushed buttons and stuff died. Anyone who was bored with that was playing the wrong game.

On a side note, I wish consecrate would get a new graphic. Everyone else gets these intricate circles with great art all over the floor and we get dirty lava.