Feb 25th 2011 4:18PM I played the game when it first hit NA, Gave it a solid month of play and determined that it was simply too hard to get started. You had to grind face on PvE monsters for months to be competitive in PvP and most of those same monsters were ether extremely easy and offered jack for loot or were extremely difficult to kill (even the ones in the starting areas) with the limited skills and resources a newbie had at their disposal.
I could see it being fun if you had or made a large group of friends who are interested in helping each other out. As a solo player who happened to only meet retards only interested in using you to farm resources the game was not worthwhile.
You also forgot to mention the movement hackers that plagued the game making certain guilds vastly more powerful then others.
Feb 22nd 2011 12:22PM @RizzRustbolt Or you could just create opposite sex characters... Since no one else really cares about your orientation but you'll still get to get married in game.
It's okay to be gay/lesbian, it's okay to be proud of it too. It's also possible to go overboard with it... Like having a fit if you aren't able to be a gay ogre in a video game...
Nov 23rd 2009 9:10PM I never play as female characters in any game. Simply because I am a male and I don't want others asuming I'm anything other then a male when they play with me.
In this case however I might have to make an exception. I don't want to have to stare at my guy's junk every damn time I die. The dying and the corpse run is punishment enough lol.
Sep 24th 2009 6:01PM Ecchi maybe, but not hentai. If you don't know the difference, don't use the term without expecting to be criticized for being ignorant.
The first one was a damn good game, this one is bound to be all that and more. If you can't handle a little skin (well alot, but nothing you couldn't show off in public)then don't play the game.
Sep 24th 2009 5:52PM So... How'd she get her arm back?
Sep 24th 2009 12:30PM Beat me to the explination lol. I'll add in a criticism for the blogger though that you missed. Kyle you're in the business of information, make sure to do your research...
Aug 5th 2009 1:31PM Woah woah there buddy. Noone said anything about there being no grind, just no levels.
My guess is it's going to be skill based. You pick a particular weapon and the more you use it the more skillful you become with it which allows you to deal more damage and use more powerful abilities. Similar to how Darkfall and Mortal Online systems are. If they can make a game similar to those with meaningful and achieveable PvE as well as make progression only possible by actually playing the game as it was intended then they'll have something worth playing.
I agree though, a Sphere grid system would be pretty badass.
Jul 7th 2009 7:36PM That isn't the brightest thing I've ever seen in my life.
May 28th 2009 3:10PM Wouldn't a possible answer just be to make block value mitigate a percentage of damage taken rather then just a flat amount? Then it truely would be a hybrid of armor and avoidance since it would be as effective as armor when the RNG factor allowed it to come into play. Abilities like shield block would make it effectively perform as extra armor when you need it most. Although it still wouldn't help against spell damage but they've moved away from spell damage in PvE for the most part anyway since DKs have a huge advantage in that department.
The only other thing I could see them doing is scrapping block completely and just making shields contribute a hell of a lot more armor to fill the gap in mitigation.
It'd be pretty funny if whatever they changed made it possible to tank without a shield and save the shield for oh shit moments.
May 19th 2009 1:31PM Is it wierd that I think that pink gel looks tastey? I'm aware it's coming out of a brain, but if it was just in a glass I might be tempted lol. Maybe one of my ancestors was a canibal.