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  • Gorgondor
  • Member Since Sep 9th, 2008

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Win a thirty-day game card from WoW Insider {WoW}

Nov 23rd 2010 5:19PM as if Resident of U.S and Canada only :( how expensive is it to e-mail a code to someone?

The Daily Quest: A little too real for me {WoW}

Jun 23rd 2010 10:35PM Invisible would be nice yeah.

This is the first time that blizzard has implemented something anything like this, after about 10 mins of playing around with it last night after i got home from work, i already had a new list of things i wanted them to add to it, mostly WoW specific, as I did play the SC2 beta and used it there, i think it was done pretty well there.

Some of the things i'd like to see in WoW though are;

-Outgoing Pending invites: would be nice to see who's still hasn't accepted and who has declined.

-Tooltip for the popup: When some1 comes online, we now get a little popup in the bottom left that says "Joe Bloggs has come online" but it doesn't say anything about what character, what realm, or even what game, I found myself automatically mousing over this to see a tooltip for these details.

-Confirmation of Conversation invites: When being invited to a conversation with Real I.D. friends, you just get dumped straight into it, there should be a confirmation to join, and perhaps a list of who's in that convo you're getting invited to.

-Chat seems too Formal: Displaying first and last names in the chat feels too formal to me, as well as taking up precious chat space (little sarcasm there), would be nice if we could get the option to turn last names on and off in chat, and perhaps even have it just display the characters name others are on.

Just a few of the suggestions, i might re-post this over on the blizzard forums actually.

It's a new feature, and these things i've mentioned i can live without, but it would be nice if blizzard continued to flesh it out more and more over time, just like they've done with so many other additions in World of Warcraft.

Officers' Quarters: In defense of guild talents {WoW}

Jun 21st 2010 9:21PM Okay, just want to start off saying I don't necessarily agree with the author here, I understand the concerns, but i think ultimately, the decision to remove this choice was a good thing.

You want to be able to create a different guild compared to others so that it adds a different choice for people when they're looking for a guild. Yet you say if someone leaves the guild for higher gold drops instead of having reagent requirements removed, then there's probably something else going on there. I agree, there probably is something else going on there, but I feel any system that that effect ones decision to join a guild, can effect ones decision to leave a guild.

In my opinion, the main decisive factors in changing guilds, should be 1. Social Environment, and 2. Which Part of the game you play (PvE, PvP, Solo).

In respect to number 2. What part of the game you play is also tied into number 1. how you socialize with others in the game, if you introduce other factors such as guild talents, which would separate guilds from one another, creates a more of a min/maxing decision.

Fact is, we don't know what all the perks are going to be, so we can't really judge how much effect it would have, and now that they have removed it, i think the can add more perks that have greater effects such as more damage/healing done in BG's or something like that.

When it come to officers of a guild making the decisions, it's hard enough to make other decisions without adding in this extra burden, there would undoubtedly be disagreements/arguments regarding this, there already is when it comes to strategies and such on boss fights.

I hear where you're coming from, but I think you're giving the community a little more credit than it deserves, I'm sure there are people out there that agree with you, and want more customization for their guild, but I just don't see how it can really benefit guilds out there.

One last thing, LoL at all the people who didn't get your post at all, it's not about obtaining the talents/perks at all, the argument here is for more customization. preview: Real ID {WoW}

Feb 9th 2010 9:50PM I guarantee you there will be problems like this one upon roll-out, it's to be expected, just avoid playing and go outside for a while, or, report the issues you're having in a constructive way, and be patient while blizzard work out all the kinks after it's gone live.

Not all bugs will be caught in testing, it's impossible to anticipate how many people will be adopting the new system on release, and many bugs will become apparent once 12 million people all start logging it and setting the new features up.

So when the day come, please, refrain from being a troll, and try and be a little more helpful and constructive.

Crimson and Azure Deathchargers: where do they come from? {WoW}

Feb 9th 2010 9:32PM Something that sparks my curiosity, is why are these files in the patch, that has in-fact gone live, yet this mounts have not gone live?

Just curious as to why blizzard would even put them in the files if they're not ready to be used yet.

Debunking another hacked authenticator story {WoW}

Feb 9th 2010 12:02AM I had done some testing myself with my mobile authenticator on my iPhone, i have not tested this is my new Key-Fob device.

It turned while each number was displayed for around 30 seconds, it was then still valid for another 30 seconds after it disappeared from the screen, but only 30 more seconds.

I Wrote down a code, after it disappeared, tried it a minute later and it didn't work.

I suggest anybody reading this person's comments tries this for themselves before you take this commenters findings as fact.

In my conclusion, the iPhone moblie authenticator, each codes was valid for approx 60 seconds, overlapping with the codes either side of it.

Debunking another hacked authenticator story {WoW}

Feb 8th 2010 11:53PM Completely agree.

Those bastards will do anything to keep enough around that they can hack.

Honestly, i'm really hoping they ship cataclysm with authenticators, and make all accounts that are upgraded to cataclysm require an authenticator. and if you already have one and another is sent with your copy, who cares, deal with it, sell it to some1 else, hold onto it as a spare, also they have talked about being able to apply 2 authenticators to 1 account, so that could be coming some time soon.

I have complete faith in my authenticator to keep me free from being hacked, along with all other means of keeping my login details safe. Anybody that tries to blame someone else is just kidding themselves, or as you put it, they're more hacker trying to destroy that faith people have in account security.

The only people to blame for an account being stolen, are the hackers (for being the bastards they are for doing it), and the account owner, who obviously hasn't taken the necessary steps to protect themselves, and that includes buying an authenticator if you have to buy one.

Do you think the whole account security crap blizzard have posted is crap? No Point? Authenticator a complete waste of money?
I think blizzard would prefer to spend money on more development time, than spending it on departments to handle account theft, wouldn't you agree? So they will do what they can to help prevent it as best they can.

Call for Posts: What I want to see at BlizzCon 2010 {WoW}

Feb 8th 2010 6:58PM ocasionally they do do maintenance on our realms at more appropriate times, but not very often sadly.

btw, try one of the tunneling services if you wish to get ur ping down a little bit, i use wowtunnels, and average 200-300 pings most of the time.

Blizzard announces upcoming premium AH through Armory feature {WoW}

Feb 2nd 2010 5:49PM @cyanea and @slozon3

at first I was a little on Cyanea's side, but when i read slozon3's post, i came to realise it won't really give an advantage at all unless you can retrieve and repost items you buy.

Example, if you can only buy or post items on the AH, So what if you have an advantage to buy earlier than you normally could? likewise with selling, so maybe you farmed lots of herbs before a shutdown, and no time to post them, you could do it from work the next day perhaps. It doesn't really change anything, since you still had to play the real game to farm those herbs.

The only real advantage to making gold i see this would give some people over others, is if you're able to buy something off the AH, retrieve it from your mail, and repost it (play the AH as many people do) I honestly can't see this actually being the case.

Blizzard launches Facebook Armory app {WoW}

Feb 2nd 2010 12:34AM Who the hell knows 550+ people on facebook? Stop adding friends of friends.

Also, nothing wrong with playing WoW, honestly, I like the idea of posting all this to my FB feed, not really sure why, but I just do, it's not like this is personal information either, i don't give a toss if someone see's that my main, Gorgondor Level 80 Shaman just cleared ICC10 for the first time, weather they know what that means or not.