Sep 27th 2010 5:08PM If by "Incredibly popular" you mean "doing okay for a TCG," then, sure, I guess.
Aug 19th 2010 7:12PM The best part, really, is when you hand the sword in, you get a guilt trip about it. "Oh, you know, we were really hoping *you* would be the new bearer of the sword."
Yeah, dude. So was I.
So was I.
Jul 29th 2010 7:31PM Wait, the Blizzard frame is cluttered, and this one isn't?
Mar 30th 2009 9:39PM @PlasticRat
"If you're too damned lazy to read something, then go find something else to do."
Like what? Play a video game?
Mar 24th 2009 11:18AM It's great that even with WoW down, WoW Insider is perfectly happy to give me my daily dose of /2. You jerks.
Feb 3rd 2009 8:52PM Blizzard has said they assume that you have one of each class available in 25 man, too, so saying that "you must have replenishment is the same as saying you must have a rogue (unless you outgear/skill the content)" is basically right in line with Blizzard's current philosophy.
I like the current direction, personally; raid composition isn't completely inconsequential, but there's a really good chance you can do something with the resources you have. Certainly other people might disagree, preferring a more literal interpretation of "Bring the player, not the class."
Dec 31st 2008 6:40PM That article was amazing. It was really informative to me, who's coming back to the game for the first time since classic, and was wonderfully entertaining. Great job!
Dec 10th 2008 2:08PM We should be so lucky as to have our governments talk to us with the clarity and transparency that Ghostcrawler does.
Nov 7th 2008 1:07PM Well, they expect crazy arena hardcore players to hit 80 within a month. I don't think this timetable indicates what they expect of the average player.
Nov 5th 2008 3:14PM I kind of wish hybrid classes, instead of specializing in to one role with spec, actually fulfilled multiple roles at once... Instead of one pure healer and one pure dps, you could take two dps/healer hybrids. In my ideal vision, hybrids weren't as good at any one thing as pure classes, but a group of hybrids would collectively be as good as a similar group of pure classes. I'm sure there's a good reason, but why hasn't the game been designed more in this direction?