May 1st 2009 2:01PM Apparently they never aired Sabrina the Teenage Witch in Oregon.... Gratz to you Jay. Wish that was true here.
Mar 5th 2009 11:29AM I love the profession titles idea. Especially the Doctor. I think First Aid might be a little simplistic currently to make that achievement-worthy like Chef is, but they could do it, and make first aid more interesting in the process. Good call dude
Feb 27th 2009 9:14AM That's so funny... it's always been exactly the opposite for my groups.
Whirlwind kicks butt.
Feb 13th 2009 11:32AM My biggest issue with this is that it limits the very flexibility that is the whole goal of dual specs. I'm in a guild that is very alt friendly. A lot of that is because we like to have the flexibility to have an individual guild member be able to fill whatever role is needed at the time. Part of the problem is that we end up with groups of alts at various levels without the right supporting roles. We end up with 4 or 5 people at the same level, all leveling in a DPS role, so they can't really group together to complete group quests or dungeons without respeccing.
We don't just need this flexibility at 80. We need it earlier. Not just so that we can learn the various specs we want to play... but also so that we can support the people we play with.
And what happens the next time they raise the level cap? Will we lose the ability to Dual Spec then get it back at 90? I know they aren't looking to raise the level cap again soon unless they feel forced to do so... but what makes 80 the correct choice? Is that just what the wheel of morality landed upon?
Feb 12th 2009 9:40AM Listen Christian... I don't play a mage regularly (I have one sitting at 51, that will be my 4th or 5th toon to 80... IF I ever go that far)... but this change annoys me too.
I'm so tired of my guild's mages being despondent and feeling useless. They're a pure dps class, and they have a hard time keeping up with several hybrid classes. They certainly don't out perform the other pure dps classes. I cannot recall the last time I saw a mage topping the damage meters in our guild. Granted, none of them really played much since Arcane got their buff recently... perhaps because they've abandoned them for more productive alts.
So.... Why... oh WHY does Blizzard insist on keeping Mages at a sub-par DPS level? The numbers are there to prove it. So... keep up the good work. It isn't QQing in my opinion if it's a legitimate complaint.
QQing is when one of the hunters in our guild complained after 3.0.2 that all hunters got were big pets...
Feb 9th 2009 5:34PM @ Taladan
As a holy pally, I agree with the premise, but the practical application is not nearly as viable as Blizz would like us to think. Being a holy pally, you're most valuable as a single target healer. You aren't stacking Stam, and you can't move while healing very much. So, you don't have lots of HP, you're relatively stationary, and if you're healing one of the tanks, you don't get lot of down time between heals to swing your holy hammer.
So while I would love to be up front throwing down Seal of Wisdom, and Judgment of Wisdom, and then just charging my little mana bar to my heart's content, this isn't viable in a lot of scenarios. AoE hurts you more than any other plate wearer, because of your lack of HP. If the boss is a moving fight (Heigan, Anub'rekhan, Grobbulous), then you have to spend time making sure you stay in healing range, etc., rather than stopping to regen mana by duking it out. And if you're opting to spam Flash of Light to conserve a little more mana, then you really don't have as much time between heals to regen.
I just think that Blizz has given us a well balanced challenge already in healing as a Holy Pally.... I just hope that the added classes with Replenishment will help offset the Divine Plea penalty.
Some new fun toys to play with would be nice too. But I'm not holding my breath :-P