Oct 20th 2009 1:53PM You're taking this slightly off-topic, but I'll reply nevertheless.
Of course, this is highly dependend on a server's economy, but what you're saying isn't necessarily true even for high-end enchants. I've seen massacres going for 600ish g, which is below mat cost on my server. But what's really worth checking the AH for are the very usable, but usually cheaper enchants people use to level up. A smart enchanter will put all their leveling enchants on the AH (since there's an option that will sell all the way from 350 to 450), an impatient enchanter will put it up for close to or under the mat price.
The specific enchant I referenced was Armsman, a good enchant someone obviously used to level and just put up to make some money back. Other enchants you find for cheap include stuff like Superior Potency, Major Agility for 1H weapons, Assault for bracers or gloves and so forth. Not top of the line, but appropriate for a fresh level 80 who wants to do his starter gear some good without going bankrupt. Stuff that doesn't get used often but is great for certain classes like shield enchants also can be gotten at a bargain.
And my initial point still stands. There's people who don't know there's enchants on the AH, period.
Oct 20th 2009 12:41PM Lots of people apparently still don't know that you can buy all enchants on the auction house these days. It's been, what, a year since inscription was implemented?
A guildy asked me to do an enchant for him, and I advised him that he should get it on the AH since it was posted for less than the mat cost. He was wtfing all over the place, he had no idea.
Oct 6th 2009 1:18PM The thing about the WoW economy is that a lot of people are at it that simply have no idea what they're doing. You don't get that in the real world, because those people would be bankrupt in a hurry.
In that sense, about the only thing to take away from the WoW economy is that bad stuff happens when you give people with no economic thought unlimited resources.
Sep 30th 2009 3:55PM It was a bad judgement call by the old GM. Quite obviously, he handed the guild to someone he thought was trustworthy and was completely blindsided by this.
On the other hand, the /gdisband was a 100% deliberate jerk-move of ridiculous proportions. To lay the majority of the blame on the former GM is quite frankly ludicrous.
Sep 30th 2009 1:54PM A leper gnome boss? That alone makes this the best instance ever.
Sep 3rd 2009 2:24PM As far as I could tell, it was almost exclusively out of Immediate Music's library:
Aug 23rd 2009 4:27AM Where's the new Caverns of Time instance? :(
Aug 22nd 2009 5:28PM @Xiol
Oh, I agree with you completely. But we're talking specifically about 5-mans here. And leading isn't everything there.
And Street Justice, I don't mind giving small rewards as incentive to use the new system, but give it to everyone in the run then. After all, it IS a group effort.
Aug 22nd 2009 5:09PM The only thing I don't find awesome about this is the "reward for the leader" part. Why should only one person be rewarded when 5 people complete a successful run?
"Leading" in a 5-man is not actually something that requires much thought or skill. In the current environment of "aoe everything down", it doesn't require anything at all if everyone has been to the instance before. And getting the group together isn't a great feat either, that's the entire point of LFG.
Jul 13th 2009 5:29PM This whole discussion is too "Shammies are good, Pallies are bad" for me.
As a rogue, i want all those pesky shamans to stop oggling my leather. :P