Dec 10th 2010 6:02PM My favorite is going to be "all of them". That may sound cheesy but the truth is while many of their characters are compelling, they're all fairly archetypical. More importantly however, as compelling as Thrall is, his story alone isn't what makes playing and reading about WoW great. Wrynn, Jaina, Arthas, none of them by themselves are what makes WoW great - what makes WoW great is that nearly _every_ major character is heroic in one sense or another, and Blizzard doesn't mind killing them off when their time comes...
Dec 10th 2010 5:57PM Yeah but what you're forgetting is that the blood elves had tons of awesome lore characters - they just all went bad. XD
Aug 21st 2010 9:19PM It's not really a stretch at all to call the AH a minigame. The dailies I might tie in more with everyday questing but again in either case I think you're playing the game. You may not be playing the most fun part of the game to you, and it may be so straightforward you can do it while listening to music or watching tv, but the fact remains that you're still spending 10-60 minutes or so every day not doing something else.
Killing 10-60 minutes isn't a bad thing in and of itself, but its probably the fact that you do it regularly, and you openly acknowledge that it's not something you enjoy so much as something you feel you need to do to support your _real_ playing that is perhaps alarming to him.
Most people already have things they don't like to do everyday but do them anyway like going to grocery store, taking out the trash, making dinner; those are just part of real life. The fact that you demonstrate the same behavior with an _entirely voluntary_ game I think supports the idea that this game is in fact a big part of your life.
Personally I don't agree that I _have_ to run dailies and play the AH every day or even every week, but hey that's probably why I'm (virtually) broke. =) However I think it's far more normal to say, "Hey I like something (raiding or grouping on the weekends) BUT I don't like having to work for it (daily upkeep). I'm gonna quit and play another game."
What got me hooked on this game was the fact that no matter how successful I had been, no matter how many crazy things I'd done, I will _never_ be able to shoot fireballs from my hands or suit up in plate and use a big 2-hander to dispatch bonafide 'evil baddies' - This game is a kid's fantasy world come to life. I think that is really a dangerous thing; sometimes I have to remind myself that this is just a game, that nothing I do here is going to last, or more importantly change anything.
I think you can safely say you've got a handle on it when you can walk away from it for a little while (and let's face it, now's a good time). You can't say you've got a handle on it by saying your addiction is manageable.
May 7th 2010 2:18PM Personally I think it's all a bit overblown. I can appreciate some people don't want to see it before we all get a chance to experience it but it's their choice to visit those sites. I don't think they should cry murder for those who do want to unwrap their presents before Christmas.
I also don't condone what was done, but I figure Blizzard being Blizzard knows full well the risk of releasing clients into the wild; once it's been released even in F&F alpha, it's still technically outside of their control and it's still packed with revealing game data. While they may not like it, it's not a deal-breaker for anyone.
In the end, all that happened was we got a sneak peak at the new environments, they look spectacular, it's a ton of free press for Blizz, a nice hook to lure players on, and the upsides just continue. Hey, it's not like _any_ of us are not going to play this thing and enjoy the hell out of it, even if we knew exactly how it was going to play out in every last detail. No harm to Blizz, No harm to us.
May 3rd 2010 1:14PM I don't mind the idea of having to discovering a dungeon first but I think going through some special attunement quest ala MC, etc is just a _bad_ idea. We got rid of them for a reason - the reason was they were a useless waste of time.
Apr 16th 2010 4:28PM I'd rather see humans get a much-needed facelift as a whole. Humans have to have some of the worst models in the game at present.
Apr 15th 2010 4:02PM I got a sick-ass star-pony! Who wants to touch me? I said who wants to freaking touch me?!? XD
Seeing my level 20 rogue riding this thing made me laugh it's just so over the top compared to vanilla wow days. Nothing's sacred anymore I guess; it is after all just a game...
Apr 9th 2010 3:49PM I have to disagree with regards to the new skills. I happen to think they are some of the most interesting yet. I think they'll be great for leveling and play outside of raiding, which seems to be more your focus.
Apr 6th 2010 9:25PM I'm a little sad to see the class become a little less 'hybrid' but I'm happy for the overall improvement. If I may say so, I'm also happy to see blood revised since it always was my least favorite tree! haha! take that bloodies! Frost DW FTW! XD
Feb 26th 2010 4:31PM I agree, warriors haven't gotten worse so much as the competition has become a lot more viable. The presence of this article only highlights how warriors are the prima donnas of WoW. Warriors had a lock on the all-important tanking business for years. Anyone remember when mages first lost their role as premiere ranged damage dealer? When was that, 1.4? 1.7? I don't even remember anymore. Anyone remember when rogues had to step aside for the combat rogues in plate? Even healers got their due long before warriors had something to worry about. The hybrid DPS tax for DPS warriors is very fair; anyone who says plate armor doesn't matter hasn't played with anything less. =P