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  • Typhun
  • Member Since Sep 12th, 2008

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Recent Comments:

Guildwatch: We're not even in his guild {WoW}

Jun 17th 2009 2:05PM my guild hosts a weekly Ulduar 25 pug on saturdays on dunemaul, and this saturday we got up to general vezax. There is some semblance of a core that shows up, but from week to week, there are always different faces. Few more weeks, and our pug will have yogg down.

Ghostcrawler: "We still are not convinced that Warrior tanks are operating at some huge deficit" {WoW}

Feb 17th 2009 9:12PM I'll bitch about prot warriors being bad when I am in fact being passed over. As it stands now, I have been tanking for nearly 4 years, and haven't had any of the issues so many warriors here are complaining about. One warrior posted a link to his armor, and I saw his problems with tanking were from his poor talent choices and poor gemming. I admit there are some fights where warriors do have it more difficult than other tanks, but a good player overcomes those issues by adjusting as needed. The day I am replaced as MT is the day I know that I am doing something very wrong, because it is skill that makes the biggest difference, not class.

Around Azeroth: Straight to hell {WoW}

Dec 10th 2008 1:23PM i got my motorcycle last night around 1am. I stayed up riding with friends in side-cart til 5am, this mount is life changing.

Wrath Dailies: Cheese for Glowergold {WoW}

Dec 8th 2008 3:55PM the owner of the Dalaran Cheese Shop is another member of the Trias Family of Stormwind. Ya know, the same family that uses their Stormwind Cheese Shop as a front.

Breakfast Topic: Should raid progression even be tracked anymore? {WoW}

Dec 5th 2008 1:38AM Guess what QQers, you weren't happy with the old content being too hard? Well some of us aren't happy with the new content being absurdly easy. Seriously, do you not find it odd that some of the heroics(Loken? Occulus?) are more difficult than the new raids? Or how about heroics(Old Kingdom, Culling of Straholme) being more fun than the current raids? Seriously, when the new content is being cleared by people in greens and blues they picked up while leveling, that is the sign that things are too easy.

Breakfast Topic: Should raid progression even be tracked anymore? {WoW}

Dec 4th 2008 2:16PM I am inclined to agree. WoW came out on that Thursday. I was 80 on Monday night. That wednesday, not even a full 7 days after WotLK came out, I was in a group and we cleared 10 man Nax. I was in the blacksmithing made tank gear and 2 pieces of t6. Raiding has become an enormous joke. Anybody that did Nax at lvl 60 will tell you that lvl 80 Nax isn't even a shadow of what is used to be. When you can pull 3-4 groups of the patrolling deathknights in the Soldier Quarter, and AOE them all down, there is a problem. Remember when 4 horsemen was the biggest cockblock in the game? I certainly do. I raided because it was a challenge, but now 5 man heroic bosses are more challenging than this crap they are passing off as raid content.

The Thunderstorm of Thunder Bluff {WoW}

Nov 3rd 2008 5:32PM people record their raids on racial leaders all the time. three and a half years ago, when the original honor system was introduced, my guild took 35 people to thunderbluff to kill cairne, and we had a video of the whole thing. we got the first HK: Leader on tichondrius. it is not uncommon to fraps your kills ;p

tichondrius is not for you.

Ask a Beta Tester: Factions and reputation {WoW}

Oct 23rd 2008 9:36AM exactly, paying attention is completely necessary. i learned how much more important it was to be completely aware of my surroundings when i maintanked the twin emperors. those exploding bugs were the end of a lot of tanks. it is called being proactive. you do not allow for yourself to get boxed in by infernals. sure, there were days tanking prince where i was pulling my hair out because it seemed like every time i moved, he had more infernals for me, but those kills were a bit more satisfying because he was dead and we weren't. i dunno, i think the game needs a bit of the random element. some of the RNGs had to go, mace stun was OP as shit. others needed to stay, to retain the randomness that we had to overcome like a crushing blow.

Forum post of the day: Vicarious' legend {WoW}

Oct 23rd 2008 9:27AM i wonder how many of these people making the comments about how this guild prioritizes loot were in BT before they removed the attunements. Hell, how many were in TK/SSC before they removed the attunements? How many of these guys who made comments about how a VERY SUCCESSFUL guild SHOULD do things have ever seen Kil'Jaeden, or were seeing him in August when this post was made.