Mar 15th 2009 5:36PM The occulus boss, urom, is one that I've never actually experienced any trouble with. Once he's finally chased down and inside that ring we've found that simply tanking him against one of the pillars, and not moving around to spread his frosty goodness is pretty much a done deal (assuming your healer can keep up with the heavier damage the tank will be taking).
My question is, as a raid leader, how you can effectively gauge the healing ability of a discipline priest in particular. Its hard to track absorptions etc and they always seem to end up ridiculously low on the healing done charts.
Feb 25th 2009 6:11PM Anyone given a thought to the impact this will have on leatherworkers in terms of utility?
Not much, but it still sucks.
gimme back my drums.
Feb 17th 2009 1:34PM Amazing! I submit my comment for winning ;-)
Feb 13th 2009 12:03PM There is another factor to consider that hasn't been mentioned yet; Appeal to the new (Truly new) players.
As it stands right now, the majority of characters created are alt toons for higher level players. Any content considered old is truly a wasteland. Bringing a new player in to this often times feels like a cheap rip-off. They miss out on 2/3rds of the game because everything they do prior to the ever increasing level cap is irrelevant.
Now if we went in and set the requirement to dual specs in the same fashion as death knights, requiring a player to have a character of X level located somewhere on wow's servers, we would find a lot of those alts who want to either rediscover content they haven't touched for years for nostalgic reasons or to help friends or new aquaintances able to fulfill the roles necessary to do those runs effectively.
This would likely result in more appeal to the new or casual player who has not reached the upper reaches because they will be able to enjoy and utilize content the entire way through to 80.
I know the game doesn't start until 80 as they say, but wouldn't it be nice to be able to get your friends recruited and see them able to get some value for the 40 dollars they spend on vanilla and BC? As it stands now the vanilla and first expansion are more of taxes or dues that must be played to even start playing the game.
Feb 12th 2009 3:54PM Solid money on Loken to take it all, but we may see an upset.
Personally, I vote for the frogger boss to pwn face ;-)
Jan 27th 2009 10:13AM Good solid evaluation of the strategy for this fight. It really is all about personal responsibility.
My guild seems to one-shot this consistently during low or no lag periods on our server. Thaddius is far more trouble then anything else. KT is a fight that once you get down .... and teach everyone to use a proximity meter of some sort, you shouldn't experience much trouble with for farming.
Now if we could only get a good solid Maly25 strat we'd be set :-)
Good luck to anyone downing sapph and heading on to this.
Jan 20th 2009 1:11PM I'd love to see some Scattered Shots analysis of viable raid specs now that we're setting aside our 50/21.
Maybe give us a good run-down on survival? ExS is supposed to be rather nifty these days.
Jan 20th 2009 11:29AM It seems to me that the only crafting specialty with any relevance in this day and age is the alchemy choices.
Are we aware of any plans to improve the other crafting professions specialization? Selfishly I am concerned about my elemental leatherworking, but I've heard other professions are in the same boat.
Nov 27th 2008 11:31AM For the trolls, mon.
Least we're not the result of breeding between humans and gnomes ;-)
Oh, and we're sorry about the night elves.
Nov 20th 2008 4:02PM So dialup = bad?
I guess I can toss this 2400 baud external modem I was gonna upgrade to.
Now i gotta go figure out where those tubes are to get connected to the internets ;-(
But on a serious note... I can't find anyplace to spend my wintergrasp marks. It makes me sad.