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  • Matt
  • Member Since Sep 13th, 2008

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Tips for new Death Knights from a fellow melee, part 1 {WoW}

Oct 2nd 2008 3:45AM nice little guide, luckely i passed all these points already, having a ret pally alt did have its uses once a while then afterall. ;)

for me playing a tank as dk was a huge first though, im loving the 'responsibility' of it all though, especially in 5 mans people actually listen to the tank (my main was an sp, used to be hp, so you can observe everything about every dungeon properly, yet people never really want your opinion on situations).
the thing i had to adjust most to so far is (though thats basicly it for every class) having to learn the abilities of mobs, one thing im grateful for of being in the beta, you have a little headstart being a new tank, at least you have a little experience with the instances already.

ex. a lot of mobs & bosses seem to push you away, so i kinda took it on myself to try & stand against/near walls after pull as much as possible.
its silly things like that that also make a difference.

Savage, Hateful, and Deadly {WoW}

Sep 18th 2008 1:36AM I really do hope they lower the 4 hour cooldown a lot for live.
Currently on the beta there's 30 minutes between battles, which is, in my opinion, VERY GOOD.
It keeps the place alive, nobody will bother on live realms (unless they're on full population i guess) if its an 4 hour resets.

I do realise it would be a little too easy to attain gear this way though, hopefully they'll lower the rewards a little but still keep the balance so people will bother with it.

I really don't want this zone to flop like Halaa did, it needs to be an active pvp zone, and putting a 4 hour cooldown on it is definately not the way to go if they wish this to be successful on a lot of realms.

Forum post of the day: For fun and profit {WoW}

Sep 13th 2008 11:20AM ". This suggestion was welcomed by several who have spent countless hours grinding for their prized ponies."

Thats pretty poor, personally im against all these real world money type of rewards, but blizzard is a big marketing company on its own so its understandable they use all sorts & types to get a bigger income.

I feel everything should be attainable ingame one way or another, though the Blizzcon/WWI/CE rewards would be an exception. And even then, as suggested above me, they should be bound to the account to avoid online sales.

The TCG sets are a prime example of a huge moneysink, those lootcards should be removed entirely.