Nov 21st 2008 1:05PM Look for the lvl 80 pvp set....
Nov 20th 2008 2:04PM They're not easy. World firsts of things are not that hard when they already know the strategy from the beta! You can go look it up on wowwiki or what have you and just have to do it.
Fights such as kael thas or vashj are the type that showstop. And there aren't many of those in the early wrath stuff.
Nov 18th 2008 11:19AM QQ QQ QQ says the QQ owls.
Frankly, I think that's great. Will get more people interested in raiding and learning the coordination past the first few. There are a lot more teirs in wrath than there were in BC.
Nov 14th 2008 10:31AM Howling Fjord all the way.
The SW boat to BT means there are 2x as many people there.
That, tied up with the fact BT has tons of quests which are "go kill named mob X" all end up making it one messy kill stealing fest of annoying as hell.
Of course my wife and I are trying to get our alts through BT while we await our leveling mate every night....ow that hurts.
But my Dk is 60!!
Nov 13th 2008 7:59AM Goooooooooodness
Nov 11th 2008 12:43PM FREE TIME!
Nov 10th 2008 1:46PM "Next Healing Classes":
Can phase lower level characters
Can grant cat form when not in combat for 1 minute (long cooldown)
Heals, can phase for short periods of time (like imps)
Gives people healy companions for short time periods (like the argent pally the new horn summons)
Also can posses fear people (can't use their abilities, but can make them run around like mind control)
Immune to falling damage.
Scientist (gnomes will love this, would also allow goblins as a race):
Grants a 20 pt bonus to blacksmithing, engineering, or alchemy, based on a talent
Heals non-magically (Perscriptions for non-magical hots, injections for instant heals that are close range)
Creates swarms of robot minions
Has a large robot minion
For the dps spec has things like grey goo (works like a warlock curse, after a time period, creatures melts to a easy to kill slime), discection (chops up a stunned creature, causing a serious bleed), rad gun (causes radiation sickness, a debuff that causes ever decreasing stats the longer it stacks, but also randomly debuffs the scientist), ROIDS (grants huge str increase but then debuffs str for awhile aftwards), gene splicing (removes one buff the mob can do, and adds another random one)
(Think WC3 Elf units).
Can add long time combo spells (first you weave the foundation which buffs strength with a 5 sec cast time, then you cast regeneration which restores health 5 sec cast time, then you cast the spell that overaccentuates all stats, then the mob explodes in pile of muscles that show the little druid regen animation). Model this after the demons warlocks never use :oD.
Nov 10th 2008 1:27PM I agree with Alkaios. From reading nuanced discussion on how to properly play a class, you can top the dps (or whatever charts) after a couple hours of reading and a week or so of getting the correct gear.
My enhancement shaman was pwning the dps charts within 3 weeks of 70.
Oct 27th 2008 9:02AM It's not questing dmg they were worried about, it was raiding/dungeon dmg they were worried about.
Pallies when questing (until 3.0.2) have always been about outlasting 120398 enemies while killing them all. Ret killed fewer enemies faster while prot and holy killed more enemies more slowly.
However Ret Pallies (who's dps matters as they're dps) could never get into dungeon or raid groups before. As part of blizzard's "It doesn't matter who your dps is" initiative, they needed to raise that number to get them into the raids and dungeons. They first did it with crit, which apparently broke pvp all to hell (I have a pally and I think this). Now they're adjusting back to more dmg to maintain that level of dps.
Oct 27th 2008 8:53AM This was a hotfix to them to fix ret pally mana regen