Apr 2nd 2012 7:08PM D3 beta is orders of magnitude easier. You can die to Blood Raven in normal D2 if you're not careful. It takes an hour just to get out of stonefield. Getting to level 10 in D2 takes several hours, and has some non-insignificant boss fights along the way.
Apr 2nd 2012 4:53PM My first playthrough of the Diablo 3 Beta took me 1 hr, 36 mins. Never died. Demon Hunter. I felt no urge to go back to the start of Act I and play another alt. It was a very mediocre, boring experience.
There will be greater levels of difficulty, but to get to a serious challenge I'll have to play through the game 4 times (normal, nightmare, hell, inferno).
It will sell millions of copies because its Blizzard*. But if this was a new franchise without 10 years of loyalty built into the brand name, I doubt this game would be worth half the hype its gotten to date.
(*remember though, the first million are essentially for free as part of the annual pass for WoW)
Mar 30th 2012 2:38PM I hope i'm not in an early wave. At this point of the Cataclysm beta there were still path of the titan remnants and 51 point talent trees.
I want to be in the beta just before launch, to confirm whether I'm done with WoW forever, or if they've squeezed some life back into the game.
here's what i expect: nicely animated panda character models, some asian themed zones, a dumbed down skill system replacing talents, and the same 85-90 leveling process + LFD grind at the cap.
Mar 29th 2012 8:11PM @Faction 3
The leveling of 1-49 is fairly mundane, run-of-the-mill fantasy MMO territory. But soon as you get to the level cap... holy cow does the game open up.
I'm of the opinion Rift should just give players an option of having an 'instant level 50' to see the game at its best. Unfortunately it might be too much for many players, as the complexity of the soul system requires some experience to appreciate.
Mar 21st 2012 9:43AM Trion has been aggressive since day one, and it seems to have worked for them. They seem to have stabilized their paying subscriber base somewhere around 250-500k and seem to be back into a period of small, incremental growth. They have subscriber bonuses, refer a friend programs, unlimited trial, and free weekends almost every other month. An MMO's success is defined by its player community -- anything to keep players around is a good thing.
Too many MMOs don't come up with subscriber retention policies until its far too late. Being aggressive from day 1 is important. Free weekends 2 months after launch is a good start. Even WoW has numerous subscriber programs now (annual pass; refer a friend; free unlimted trial to l20).
SW:TOR needs to get an unlimited trial in the public ASAP. Free weekends are a start.
Mar 19th 2012 2:22PM This is the lucky post -- no one else needs to apply after this one. I'll be getting a beta invite, so no need to stuff the queue full with non-winning entries. That's right, just move along...nothing to see here.
Mar 16th 2012 8:59AM @Sickness
More like when they're at the apex of boredom from Cataclysm. It'll be roughly 6 months since 4.3 and with no filler content in sight.
Mar 12th 2012 10:17AM @Reservoir
Would have been hard to have PvP in a single player game...
Not sure if Torchlight 2 has pvp. As many people have noted, its not a focus of the franchise. I think the bigger issue here is that Blizzard made alot of noise about Diablo 3 arenas and that it would be a focus of the game... except it won't be included at launch.
Reddit had a good article on some of the 3D engine problems as well. There's a distinct advantage to exploring 'upwards' on the map due to the forced perspective. See here: http://www.reddit.com/r/Diablo/comments/qrzn4/diablo_3_perspectives_move_to_the_top_corners/
Mar 12th 2012 10:00AM Guilds used to be required to coordinate activities in game. Coordinate dungeon runs; arrange for premade battlegrounds; gear players for raiding; coordinate raiding (40 man!); in house crafting; forge legendaries.
Nowadays, unless you're in one of the rare guilds that still raids 25 man (or heroics) there's little need for guilds -- aside from getting the bonuses of the talents. Some guilds coordinate rated battelgrounds too, although these are much less common.
Looking for dungeon/battleground/raid; auction house anything. Arena teams don't require a guild. Gearing has never been easier. The *need* for a guild has never been lower.
Mar 5th 2012 8:42PM @Pasha
Its the most casual friendly MMO that i know actually. At level 50 you have a choice of: 1) instant adventures, 2) chronicles, 3) expert dungeons, 4) expert & crafting rifts, 5) rift invasions, 6) pvp rifts, 7) five different warfronts, 8) world raids, 9) 10 man dedicated raids, 10) 20 man dedicated raids.
For gear progression, there's 3 avenues -- 1) inscribed sourcestone, that come from tons of things, 2) dungeon / raid tokens, and 3) crafting.
its the first MMO i've played in a long time where you can craft end-game gear purely from gather/crafting and earning the recipes and ingredients. My blood forged claymore is better than anything pretty much that drops until Hammerknell.
Rift is the most casual friendly MMO on the market IMHO.