Dec 13th 2011 9:32PM I will save my subscription pennies so i can buy my fiance something nice
Dec 4th 2011 11:43AM My Defiant-class ship in STO, no question
Dec 3rd 2011 3:02PM Personally i loved the lack of conflict after chasing down the Falcon clan leaders. They were right, this was their home turf, they outnumbered the rangers drastically, and they knew the rangers were eager to keep moving south.
Part of the reason i love LOTR is its low magic feel. This isn't WoW, we're not supposed to crush a different god each expansion. We're just folks trying to do some good and help out some of the real powers in the world.
Granted, LOTRO doesn't always stick to that as well as i'd like, but such is the case with any level based game. At least they throw in little story moments (like the Falcon clan confrontation) that remind us of our place in Tolkien's world.
Nov 8th 2011 8:49AM An abundance of bikini armor in the screenshots. In the marketing it can be forgiven as a necessity of the times and industry, but it doesn't need to carry through to the gameplay.
Dec 13th 2010 7:25PM I prefer LOTRO, mostly for the ability to just run around all these wonderful locations i've been reading about for decades. I also have to point out that i love the risks they seem willing to take with that game compared to many others. Just look at the style of questing you get in the Shire and Lothlorien, or look at the upcoming Winter Festival Theater. They definitely work hard to make the game more than just 'Kill 10 rats'.
Feb 21st 2010 9:22PM For those not used to macroing trinkets, i have to point out that:
is infinitely simpler than /use [trinket name]. Casting by slot instead of by name also means you never need to worry about outdated macros.
And for those engineers with a fondness for hyperspeed, your gloves are slot number 10.
Feb 21st 2010 9:19PM As a side note to those macroing in trinkets, i find it much easier to do
in place of /use [trinket name]. Never have to worry about outdated macros by using the slot numbers.
(and for you engineers with a fondness for hyperspeed, the glove slot is number 10)
Jan 14th 2010 9:01PM If this topic comes up again (which i've little doubt it will) you may want to partner with Rossi and put in a note about how Warrior tanks in top end gear will actually have more trouble generating threat than they did at lower gear levels. If we're not getting hit, or we're not getting hit hard enough, we don't get rage and we're stuck.
Warriors (and paladins and bears, to a slightly lesser extent) must be getting hit to be effective tanks. I know you can off-tank that mob you're peeling off of me, but losing that one mob is making it harder for me to keep the other six i'm trying to control. Please, a little patience will go a very long way.