Feb 2nd 2012 11:45AM In response to the night time lighting question, If I am not mistaken nighttime in game looks as bright as it does during the day because the default gamma settings of the game default to your desktop gamma setting. This also means items that create a light source have no impact on the actual lighting around your toon other than throwing shadows.
You can actually un-check the default setting in your video options and let WoW control the gamma level in game which will get a player a much greater lighting difference. Night time wont be pitch black mind you but the in game's lighting affects will have a much greater impact on your environment's look. This also includes dungeons which, in the past, become VERY dark in some places.
Dec 26th 2010 7:18AM comment
Dec 22nd 2010 9:26AM yay for graphics.
Dec 13th 2010 12:20PM @ Enigma's question.
I think what Enigma is referring too, and I have noticed this on my worgen female, is that the animation of the hand seems to be gone. My female does the whole back arch thing and she looks at her hand but literally her hand goes from being human, she looks at it while it stays human and then suddenly it's a small human sized worgen claw and then bam, she transforms fully to worgen. So I too do not see the original transformation process happen that was first released where the hand enlarges, stretches and becomes the claw.
I have my graphics cranked and have seen all other new spell and water mechanics occur normally and have all my drivers updated.
Dec 6th 2010 10:46AM Shazbot
Dec 6th 2010 10:45AM I voted for the zombie event for two reasons:
1 ) Blizzard chose to tell a story instead of cater to whiners. Now, don't get me wrong here. I am not saying care bears, or anything else directed at players that always want protection from problems caused by other players. I mean whining in general. As soon as it became apparent that the game play would suffer the forums lit up left and right with complaints and Blizzard kept on trucking. Their goal with the zombie invasion was to effect the world in a way that every player would feel and it did in a huge way. There was no way to avoid what was going on unless you did not log in and I would guess that 99% of the people who stopped logging in did so because of the event. Maybe 1% were told to not bother and didn't and honestly it was their loss. Our world was attacked, was over run, and was in constant battle and I got to experience it. That is something that nobody can take away.
2 ) The elemental event was simply boring in contrast. Join raid or not at your choosing, kill elementals with no fear of dieing (at 80) or ignore the elementals and keep playing (Under 80) and rinse and repeat every three hours. Boring, boring boring.
Dec 6th 2010 10:20AM Shazbot
Nov 10th 2010 11:35AM I wanted to make a comment and ask two questions about the current world events leading up to cataclysm.
Currently, the elements are raging war on our beloved land, the twilights hammer is involved, and Shaman's everywhere are trying to understand and prevent things from going bad. That's where we are today.
In one of the warcraft novels ( I forget the one at this point) Thrall learns of his heritage, his people's history and learns of Shaman-ism and becomes a shaman in his own right. Part of this is the difference between Guldan's warlocks and the true Shaman way. Thrall learned how Guldan brought forth creatures that are dominated and forced to serve while Shamans ask nature to grant their boon. Based on this, and I admit I have not read every scrape and detail of Cata spoilers yet to date (because I might have missed it, not avoided it) but it seems to me that if the elementals were rebelling, regardless of why or who is behind it, shouldn't the very magic and power that the shamans wield be affected? Wouldn't they in a sense become powerless as the elements refuse to answer their call?
Granted in an MMO where players need to be able to depend on their abilities to enjoy the game, handle content and continue playing so interrupting a portion of the player base with wonky, hit or miss spells would be a horrible idea in some ways do you think that there will ever come a time where a game developers belief that the telling of the story within an MMO outweighs the minor limitation of the players to achieve a greater climax? If you developed a game would you ever do it?
Nov 5th 2010 11:17AM So... is Garrosh the only orc getting a face lift? I have not been to hellfire or Nagrand to re-visit the Maghar but I assume that nobody else got a model or texture update like he did.
Considering that he is a model update placed on the "skeleton" of the current orc model wouldn't it be relatively simple for blizzard to push this design, with different coloring, to the rest of the same orc race? (Meaning not Thrall and the greenies who drank demon blood)
Oct 27th 2010 2:18PM So after all the feedback of "Help I cannot finish this "quest/boss/etc" part of what I am on during this phase" that Blizzard received they still found no way to allow people in farther phases assist their friends?
I am all for phasing and what it has done to the story telling aspect of WoW but this is an MMO. The technology should not eliminate the core mechanic of the game which is to play with others.